[PATCH vkd3d 3/4] vkd3d: Do not flag a descriptor table as dirty if it is unchanged.
Conor McCarthy
cmccarthy at codeweavers.com
Tue Jan 4 22:54:52 CST 2022
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/command.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index b2565e1a..3e252aee 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4185,6 +4185,9 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
assert(index < ARRAY_SIZE(bindings->descriptor_tables));
desc = d3d12_desc_from_gpu_handle(base_descriptor);
+ if (bindings->descriptor_tables[index] == desc)
+ return;
+
if (desc && !vkd3d_gpu_descriptor_allocator_heap_from_descriptor(&list->device->gpu_descriptor_allocator,
desc))
{
--
2.33.0
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