[PATCH v4 vkd3d 1/3] vkd3d-shader/hlsl: Cast round() input to float.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Jan 7 10:13:01 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 07/01/22 15:05, Nikolay Sivov wrote:
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.y    | 19 ++++++++++++++++++-
>   tests/round.shader_test     | 13 +++++++++++++
>   tests/shader_runner_d3d12.c | 13 +++++++++++++
>   3 files changed, 44 insertions(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 636882c..6c285c3 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1570,6 +1570,18 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
>       return args.decl;
>   }
>   
> +static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
> +        const struct parse_initializer *params, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc)
> +{
> +    struct hlsl_type *type = arg->data_type;
> +
> +    if (type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF)
> +        return arg;
> +
> +    type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
> +    return add_implicit_conversion(ctx, params->instrs, arg, type, loc);
> +}
> +
>   static bool intrinsic_abs(struct hlsl_ctx *ctx,
>           const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
>   {
> @@ -1675,7 +1687,12 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx,
>   static bool intrinsic_round(struct hlsl_ctx *ctx,
>           const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
>   {
> -    return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, params->args[0], loc);
> +    struct hlsl_ir_node *arg;
> +
> +    if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
> +        return false;
> +
> +    return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc);
>   }
>   
>   static bool intrinsic_saturate(struct hlsl_ctx *ctx,
> diff --git a/tests/round.shader_test b/tests/round.shader_test
> index d8eb11b..cc5a697 100644
> --- a/tests/round.shader_test
> +++ b/tests/round.shader_test
> @@ -24,3 +24,16 @@ float4 main(uniform float4 u) : sv_target
>   uniform 0 float4 -0.5 6.5 7.5 3.4
>   draw quad
>   probe all rgba (6.0, 8.0, 0.0, 3.0) 4
> +
> +
> +
> +[pixel shader]
> +float4 main(uniform int4 u) : sv_target
> +{
> +    return round(u);
> +}
> +
> +[test]
> +uniform 0 int4 -1 0 2 10
> +draw quad
> +probe all rgba (-1.0, 0.0, 2.0, 10.0) 4
> diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
> index 47f419b..c5992aa 100644
> --- a/tests/shader_runner_d3d12.c
> +++ b/tests/shader_runner_d3d12.c
> @@ -552,6 +552,19 @@ static void parse_test_directive(struct shader_context *context, const char *lin
>               }
>               memcpy(context->uniforms + offset, &i, sizeof(i));
>           }
> +        if (match_string(line, "int4", &line))
> +        {
> +            int v[4];
> +
> +            if (sscanf(line, "%d %d %d %d", &v[0], &v[1], &v[2], &v[3]) < 4)
> +                fatal_error("Malformed int4 constant '%s'.\n", line);
> +            if (offset + 4 > context->uniform_count)
> +            {
> +                context->uniform_count = offset + 4;
> +                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
> +            }
> +            memcpy(context->uniforms + offset, v, sizeof(v));
> +        }
>           else if (match_string(line, "uint", &line))
>           {
>               unsigned int u;



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