[PATCH 1/2] d2d1: Silence SetSegmentFlags FIXME when setting default value
Henri Verbeet
hverbeet at gmail.com
Fri Jan 7 11:09:33 CST 2022
On Fri, 7 Jan 2022 at 09:00, Stefan Brüns <stefan.bruens at rwth-aachen.de> wrote:
> static void STDMETHODCALLTYPE d2d_geometry_sink_SetSegmentFlags(ID2D1GeometrySink *iface, D2D1_PATH_SEGMENT flags)
> {
> + if (flags == D2D1_PATH_SEGMENT_NONE)
> + return;
> FIXME("iface %p, flags %#x stub!\n", iface, flags);
> }
>
Not printing the FIXME in this case is fine, but we do want to print a
TRACE instead in that case.
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