[PATCH 1/2] d2d1: Silence SetSegmentFlags FIXME when setting default value

Henri Verbeet hverbeet at gmail.com
Fri Jan 7 11:09:33 CST 2022


On Fri, 7 Jan 2022 at 09:00, Stefan Brüns <stefan.bruens at rwth-aachen.de> wrote:
>  static void STDMETHODCALLTYPE d2d_geometry_sink_SetSegmentFlags(ID2D1GeometrySink *iface, D2D1_PATH_SEGMENT flags)
>  {
> +    if (flags == D2D1_PATH_SEGMENT_NONE)
> +       return;
>      FIXME("iface %p, flags %#x stub!\n", iface, flags);
>  }
>
Not printing the FIXME in this case is fine, but we do want to print a
TRACE instead in that case.



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