[PATCH vkd3d] vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
Conor McCarthy
cmccarthy at codeweavers.com
Sun Jan 9 23:14:37 CST 2022
Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 4 ++++
libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
2 files changed, 5 insertions(+)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index b83e2654..c5ba3575 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -2024,6 +2024,10 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
TRACE("Skipping AON9 shader code chunk.\n");
break;
+ case TAG_DXIL:
+ FIXME("Skipping DXIL shader model 6+ code chunk.\n");
+ break;
+
default:
TRACE("Skipping chunk %#x.\n", tag);
break;
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 62073cf1..9c022777 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -1218,6 +1218,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
+#define TAG_DXIL MAKE_TAG('D', 'X', 'I', 'L')
#define TAG_ISG1 MAKE_TAG('I', 'S', 'G', '1')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSG1 MAKE_TAG('O', 'S', 'G', '1')
--
2.34.1
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