[PATCH 2/3] d3d8/tests: Reduce precision in test_filling_convention.
Stefan Dösinger
stefan at codeweavers.com
Mon Jan 10 02:00:47 CST 2022
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
dlls/d3d8/tests/visual.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 29baf07398c..3c61426e17f 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -11330,8 +11330,10 @@ static void test_filling_convention(void)
};
/* This test data follows the examples in MSDN's
- * "Rasterization Rules (Direct3D 9)" article. */
- static const float eps = 1.0f / 512.0f;
+ * "Rasterization Rules (Direct3D 9)" article.
+ *
+ * See the d3d9 test for a comment about the eps value. */
+ static const float eps = 1.0f / 64.0f;
const struct
{
struct vec3 position;
--
2.34.1
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