[PATCH vkd3d v2 07/10] vkd3d-shader/hlsl: Support complex numeric initializers.

Francisco Casas fcasas at codeweavers.com
Mon Jan 10 13:33:15 CST 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
 Makefile.am              |  1 -
 libs/vkd3d-shader/hlsl.y | 72 ++++++++++++++++++++++++++++++++++------
 2 files changed, 61 insertions(+), 12 deletions(-)

diff --git a/Makefile.am b/Makefile.am
index d15e50c3..1086d028 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -298,7 +298,6 @@ XFAIL_TESTS = \
 	tests/hlsl-initializer-flattening.shader_test \
 	tests/hlsl-initializer-invalid-n-args.shader_test \
 	tests/hlsl-initializer-local-array.shader_test \
-	tests/hlsl-initializer-numeric.shader_test \
 	tests/hlsl-initializer-static-array.shader_test \
 	tests/hlsl-initializer-struct.shader_test \
 	tests/hlsl-bool-cast.shader_test \
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 988e0743..a89e4432 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1278,6 +1278,54 @@ static bool add_increment(struct hlsl_ctx *ctx, struct list *instrs, bool decrem
     return true;
 }
 
+static void numeric_var_initializer(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
+        struct parse_variable_def *v, unsigned int reg_offset, struct hlsl_type *type,
+        unsigned int *initializer_i, struct list *instrs)
+{
+    unsigned int writemask_offset = 0;
+    unsigned int components_read = 0;
+
+    if (type->type == HLSL_CLASS_MATRIX)
+        hlsl_fixme(ctx, &var->loc, "Matrix initializer\n");
+
+    while (components_read < hlsl_type_component_count(type))
+    {
+        struct hlsl_ir_store *store;
+        struct hlsl_ir_constant *c;
+        struct hlsl_ir_node *node;
+        unsigned int width;
+
+        assert(*initializer_i < v->initializer.args_count);
+        node = v->initializer.args[*initializer_i];
+        *initializer_i += 1;
+
+        width = hlsl_type_component_count(node->data_type);
+        components_read += width;
+
+        if (components_read > hlsl_type_component_count(type))
+        {
+            hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+                    "Initializer argument has spare components.\n");
+            return;
+        }
+
+        if (!(node = add_implicit_conversion(ctx, instrs, node,
+                hlsl_get_vector_type(ctx, type->base_type, width), &node->loc)))
+            return;
+
+        if (!(c = hlsl_new_uint_constant(ctx, reg_offset, node->loc)))
+            return;
+        list_add_tail(instrs, &c->node.entry);
+
+        if (!(store = hlsl_new_store(ctx, var, &c->node, node,
+                ((1u << width) - 1) << writemask_offset, node->loc)))
+            return;
+        list_add_tail(instrs, &store->node.entry);
+
+        writemask_offset += width;
+    }
+}
+
 static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var,
         struct parse_initializer *initializer)
 {
@@ -1449,7 +1497,6 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
         if (v->initializer.args_count)
         {
             unsigned int size = initializer_size(&v->initializer);
-            struct hlsl_ir_load *load;
 
             if (type->type <= HLSL_CLASS_LAST_NUMERIC
                     && type->dimx * type->dimy != size && size != 1)
@@ -1473,7 +1520,6 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
                 vkd3d_free(v);
                 continue;
             }
-
             if (type->type == HLSL_CLASS_STRUCT)
             {
                 struct_var_initializer(ctx, statements_list, var, &v->initializer);
@@ -1495,23 +1541,27 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
                 vkd3d_free(v);
                 continue;
             }
-            if (v->initializer.args_count > 1)
+
+            if (type->type <= HLSL_CLASS_LAST_NUMERIC && size == 1)
             {
-                hlsl_fixme(ctx, &v->loc, "Complex initializer.");
-                free_parse_initializer(&v->initializer);
-                vkd3d_free(v);
-                continue;
+                struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, var->loc);
+
+                list_add_tail(v->initializer.instrs, &load->node.entry);
+                add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
             }
+            else
+            {
+                unsigned int initializer_i = 0;
 
-            load = hlsl_new_var_load(ctx, var, var->loc);
-            list_add_tail(v->initializer.instrs, &load->node.entry);
-            add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
-            vkd3d_free(v->initializer.args);
+                numeric_var_initializer(ctx, var, v, 0, type, &initializer_i, v->initializer.instrs);
+            }
 
             if (modifiers & HLSL_STORAGE_STATIC)
                 list_move_tail(&ctx->static_initializers, v->initializer.instrs);
             else
                 list_move_tail(statements_list, v->initializer.instrs);
+
+            vkd3d_free(v->initializer.args);
             vkd3d_free(v->initializer.instrs);
         }
 
-- 
2.25.1




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