[PATCH 2/2] d3d11/tests: Run test_generate_mips separately.
Stefan Dösinger
stefan at codeweavers.com
Wed Jan 12 02:34:37 CST 2022
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
I have not yet seen the d3d11 version of test_stream_output_vs crash on my
systems.
---
dlls/d3d11/tests/d3d11.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 2dfb1cc0bf5..0d91d828676 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -34088,7 +34088,6 @@ START_TEST(d3d11)
test_compressed_format_compatibility);
queue_test(test_clip_distance);
queue_test(test_combined_clip_and_cull_distances);
- queue_test(test_generate_mips);
queue_test(test_alpha_to_coverage);
queue_test(test_unbound_multisample_texture);
queue_test(test_multiple_viewports);
@@ -34116,8 +34115,9 @@ START_TEST(d3d11)
run_queued_tests();
- /* This test fails randomly on Win10 when run together with others
- * on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
- * and Stefan's macbook. */
+ /* There should be no reason these tests can't be run in parallel with the
+ * others, yet they randomly fail or crash when doing so.
+ * (Radeon 560, Windows 10) */
test_instanced_draw();
+ test_generate_mips();
}
--
2.34.1
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