[PATCH] wined3d: Do not iterate over multiple layers when clearing 3D UAVs.

Henri Verbeet hverbeet at gmail.com
Thu Jan 13 07:50:55 CST 2022


On Thu, 13 Jan 2022 at 01:41, Zebediah Figura <zfigura at codeweavers.com> wrote:
> ---
> I'd argue this demonstrates overloading the layer_count parameter as depth is
> error-prone, and we should probably avoid it...
>
I'm inclined to agree. I've run into this kind of thing before,
although usually I caught it before submitting the patch upstream...



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