[PATCH vkd3d] vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
Giovanni Mascellani
gmascellani at codeweavers.com
Thu Jan 13 08:21:14 CST 2022
Hi,
just a couple of curiosities:
Il 11/01/22 00:48, Zebediah Figura ha scritto:
> +[preproc]
> +#if 2uL == 2
> +pass
> +#else
> +fail
> +#endif
What's the point of the "fail" branch? If the shader doesn't produce
"pass" it's already considered failing, isn't it?
> +[preproc]
> +#if 012lu == 10
> +pass
> +#endif
And why doesn't this have the "fail" branch?
Giovanni.
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