[PATCH vkd3d v2 1/7] tests: Separate the compile_shader function from the shader_test parser.

Zebediah Figura zfigura at codeweavers.com
Fri Jan 14 17:33:02 CST 2022


In essence, the goal is to separate the d3d12 backend. Just separate the compiler first, though, to make the diff easier to read.

NOTE TO SELF: Generate this diff with -C

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 Makefile.am                  |  41 +-
 include/private/vkd3d_test.h |  19 +-
 tests/shader_runner.c        | 862 +++++++++++++++++++++++++++++++++++
 tests/shader_runner.h        |  29 ++
 tests/shader_runner_d3d12.c  | 847 +---------------------------------
 5 files changed, 947 insertions(+), 851 deletions(-)
 create mode 100644 tests/shader_runner.c
 create mode 100644 tests/shader_runner.h

diff --git a/Makefile.am b/Makefile.am
index 20fee06d0..84aba0ee7 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -50,9 +50,6 @@ vkd3d_cross_tests = \
 	tests/d3d12_invalid_usage \
 	tests/hlsl_d3d12
 
-vkd3d_shader_runners = \
-	tests/shader_runner_d3d12
-
 vkd3d_shader_tests = \
 	tests/abs.shader_test \
 	tests/cast-to-float.shader_test \
@@ -113,7 +110,8 @@ vkd3d_shader_tests = \
 
 vkd3d_test_headers = \
 	tests/d3d12_crosstest.h \
-	tests/d3d12_test_utils.h
+	tests/d3d12_test_utils.h \
+	tests/shader_runner.h
 
 vkd3d_demos = \
 	demos/vkd3d-gears \
@@ -273,15 +271,18 @@ AM_DEFAULT_SOURCE_EXT = .c
 TEST_EXTENSIONS = .shader_test
 
 if BUILD_TESTS
-check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_runners)
+check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) tests/shader_runner
 TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests)
 tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @VULKAN_LIBS@
 tests_d3d12_invalid_usage_LDADD = $(LDADD) @VULKAN_LIBS@
 tests_hlsl_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@
-tests_shader_runner_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@
+tests_shader_runner_LDADD = $(LDADD) @VULKAN_LIBS@
+tests_shader_runner_SOURCES = \
+	tests/shader_runner.c \
+	tests/shader_runner_d3d12.c
 tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
 tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
-SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
+SHADER_TEST_LOG_COMPILER = tests/shader_runner
 XFAIL_TESTS = \
 	tests/cast-to-float.shader_test \
 	tests/cast-to-half.shader_test \
@@ -388,14 +389,17 @@ CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/i
 CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS}
 EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
 
+shader_runner_cross_sources = \
+	$(srcdir)/tests/shader_runner.c \
+	$(srcdir)/tests/shader_runner_d3d12.c
+
 if HAVE_CROSSTARGET32
 CROSS32_CC = @CROSSCC32@
 CROSS32_DLLTOOL = @CROSSTARGET32 at -dlltool
 CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a)
 CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) \
-	$(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe) \
-	$(vkd3d_shader_runners:=.cross32.exe)
-CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES)
+	$(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe)
+CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES) tests/shader_runner.cross32.exe
 
 CLEANFILES += $(CROSS32_FILES)
 crosstest32: $(CROSS32_FILES)
@@ -411,6 +415,12 @@ $(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers)
 	$(AM_V_CCLD)depbase=`echo $@ | $(SED) 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
 	$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
 	$(am__mv) $$depbase.Tpo $$depbase.Po
+
+tests/shader_runner.cross32.exe: $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) $(widl_headers)
+	$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
+	$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
+	$(am__mv) $$depbase.Tpo $$depbase.Po
+
 else
 crosstest32:
 endif
@@ -420,9 +430,8 @@ CROSS64_CC = @CROSSCC64@
 CROSS64_DLLTOOL = @CROSSTARGET64 at -dlltool
 CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a)
 CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) \
-	$(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe) \
-	$(vkd3d_shader_runners:=.cross64.exe)
-CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES)
+	$(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe)
+CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES) tests/shader_runner.cross64.exe
 
 CLEANFILES += $(CROSS64_FILES)
 crosstest64: $(CROSS64_FILES)
@@ -438,6 +447,12 @@ $(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers)
 	$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
 	$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
 	$(am__mv) $$depbase.Tpo $$depbase.Po
+
+tests/shader_runner.cross64.exe: $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) $(widl_headers)
+	$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
+	$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
+	$(am__mv) $$depbase.Tpo $$depbase.Po
+
 else
 crosstest64:
 endif
diff --git a/include/private/vkd3d_test.h b/include/private/vkd3d_test.h
index 6b8763dde..0cc7fe4f3 100644
--- a/include/private/vkd3d_test.h
+++ b/include/private/vkd3d_test.h
@@ -28,16 +28,15 @@
 #include <stdlib.h>
 #include <string.h>
 
-static void vkd3d_test_main(int argc, char **argv);
-static const char *vkd3d_test_name;
-static const char *vkd3d_test_platform = "other";
+extern const char *vkd3d_test_name;
+extern const char *vkd3d_test_platform;
 
 static void vkd3d_test_start_todo(bool is_todo);
 static int vkd3d_test_loop_todo(void);
 static void vkd3d_test_end_todo(void);
 
 #define START_TEST(name) \
-        static const char *vkd3d_test_name = #name; \
+        const char *vkd3d_test_name = #name; \
         static void vkd3d_test_main(int argc, char **argv)
 
 /*
@@ -100,7 +99,7 @@ static void vkd3d_test_end_todo(void);
 
 #define todo todo_if(true)
 
-static struct
+struct vkd3d_test_state
 {
     LONG success_count;
     LONG failure_count;
@@ -120,7 +119,8 @@ static struct
 
     const char *test_name_filter;
     char context[1024];
-} vkd3d_test_state;
+};
+extern struct vkd3d_test_state vkd3d_test_state;
 
 static bool
 vkd3d_test_platform_is_windows(void)
@@ -253,6 +253,12 @@ vkd3d_test_debug(const char *fmt, ...)
         printf("%s\n", buffer);
 }
 
+#ifndef VKD3D_TEST_NO_DEFS
+const char *vkd3d_test_platform = "other";
+struct vkd3d_test_state vkd3d_test_state;
+
+static void vkd3d_test_main(int argc, char **argv);
+
 int main(int argc, char **argv)
 {
     const char *test_filter = getenv("VKD3D_TEST_FILTER");
@@ -339,6 +345,7 @@ int wmain(int argc, WCHAR **wargv)
     return ret;
 }
 #endif  /* _WIN32 */
+#endif /* VKD3D_TEST_NO_DEFS */
 
 typedef void (*vkd3d_test_pfn)(void);
 
diff --git a/tests/shader_runner.c b/tests/shader_runner.c
new file mode 100644
index 000000000..df4344881
--- /dev/null
+++ b/tests/shader_runner.c
@@ -0,0 +1,862 @@
+/*
+ * Copyright 2020-2021 Zebediah Figura for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * This application contains code derived from piglit, the license for which
+ * follows:
+ *
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "d3d12_crosstest.h"
+#include "shader_runner.h"
+#include <errno.h>
+
+static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...)
+{
+    va_list args;
+
+    va_start(args, format);
+    vfprintf(stderr, format, args);
+    va_end(args);
+    exit(1);
+}
+
+static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
+{
+    size_t new_capacity, max_capacity;
+    void *new_elements;
+
+    if (element_count <= *capacity)
+        return true;
+
+    max_capacity = ~(size_t)0 / element_size;
+    if (max_capacity < element_count)
+        return false;
+
+    new_capacity = max(*capacity, 4);
+    while (new_capacity < element_count && new_capacity <= max_capacity / 2)
+        new_capacity *= 2;
+
+    if (new_capacity < element_count)
+        new_capacity = element_count;
+
+    if (!(new_elements = realloc(*elements, new_capacity * element_size)))
+        return false;
+
+    *elements = new_elements;
+    *capacity = new_capacity;
+
+    return true;
+}
+
+enum texture_data_type
+{
+    TEXTURE_DATA_FLOAT,
+    TEXTURE_DATA_SINT,
+    TEXTURE_DATA_UINT,
+};
+
+struct sampler
+{
+    unsigned int slot;
+
+    D3D12_FILTER filter;
+    D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
+};
+
+struct texture
+{
+    unsigned int slot;
+
+    DXGI_FORMAT format;
+    enum texture_data_type data_type;
+    unsigned int texel_size;
+    unsigned int width, height;
+    uint8_t *data;
+    size_t data_size, data_capacity;
+
+    D3D12_DESCRIPTOR_RANGE descriptor_range;
+    ID3D12DescriptorHeap *heap;
+    ID3D12Resource *resource;
+    unsigned int root_index;
+};
+
+struct shader_context
+{
+    const struct shader_runner_ops *ops;
+
+    struct test_context c;
+
+    ID3D10Blob *ps_code;
+
+    uint32_t *uniforms;
+    size_t uniform_count;
+
+    struct texture *textures;
+    size_t texture_count;
+
+    struct sampler *samplers;
+    size_t sampler_count;
+};
+
+static void free_texture(struct texture *texture)
+{
+    ID3D12DescriptorHeap_Release(texture->heap);
+    ID3D12Resource_Release(texture->resource);
+    free(texture->data);
+    memset(texture, 0, sizeof(*texture));
+}
+
+enum parse_state
+{
+    STATE_NONE,
+    STATE_PREPROC,
+    STATE_PREPROC_INVALID,
+    STATE_SAMPLER,
+    STATE_SHADER_INVALID_PIXEL,
+    STATE_SHADER_PIXEL,
+    STATE_TEXTURE,
+    STATE_TEST,
+};
+
+static bool match_string(const char *line, const char *token, const char **const rest)
+{
+    size_t len = strlen(token);
+
+    if (strncmp(line, token, len) || !isspace(line[len]))
+        return false;
+    if (rest)
+    {
+        *rest = line + len;
+        while (isspace(**rest))
+            ++*rest;
+    }
+    return true;
+}
+
+static void parse_texture_format(struct texture *texture, const char *line)
+{
+    static const struct
+    {
+        const char *string;
+        enum texture_data_type data_type;
+        unsigned int texel_size;
+        DXGI_FORMAT format;
+    }
+    formats[] =
+    {
+        {"r32g32b32a32 float",  TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
+        {"r32g32 uint",         TEXTURE_DATA_UINT,   8, DXGI_FORMAT_R32G32_UINT},
+        {"r32 float",           TEXTURE_DATA_FLOAT,  4, DXGI_FORMAT_R32_FLOAT},
+        {"r32 sint",            TEXTURE_DATA_SINT,   4, DXGI_FORMAT_R32_SINT},
+    };
+    unsigned int i;
+
+    for (i = 0; i < ARRAY_SIZE(formats); ++i)
+    {
+        if (match_string(line, formats[i].string, &line))
+        {
+            texture->format = formats[i].format;
+            texture->data_type = formats[i].data_type;
+            texture->texel_size = formats[i].texel_size;
+            return;
+        }
+    }
+
+    fatal_error("Unknown format '%s'.\n", line);
+}
+
+static D3D12_TEXTURE_ADDRESS_MODE parse_sampler_address_mode(const char *line, const char **rest)
+{
+    if (match_string(line, "border", rest))
+        return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
+    if (match_string(line, "clamp", rest))
+        return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+    if (match_string(line, "mirror_once", rest))
+        return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
+    if (match_string(line, "mirror", rest))
+        return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
+    if (match_string(line, "wrap", rest))
+        return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
+
+    fatal_error("Unknown sampler address mode '%s'.\n", line);
+}
+
+static void parse_sampler_directive(struct sampler *sampler, const char *line)
+{
+    if (match_string(line, "address", &line))
+    {
+        sampler->u_address = parse_sampler_address_mode(line, &line);
+        sampler->v_address = parse_sampler_address_mode(line, &line);
+        sampler->w_address = parse_sampler_address_mode(line, &line);
+    }
+    else if (match_string(line, "filter", &line))
+    {
+        static const struct
+        {
+            const char *string;
+            D3D12_FILTER filter;
+        }
+        filters[] =
+        {
+            {"point point point",       D3D12_FILTER_MIN_MAG_MIP_POINT},
+            {"point point linear",      D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR},
+            {"point linear point",      D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT},
+            {"point linear linear",     D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR},
+            {"linear point point",      D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT},
+            {"linear point linear",     D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR},
+            {"linear linear point",     D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT},
+            {"linear linear linear",    D3D12_FILTER_MIN_MAG_MIP_LINEAR},
+        };
+        unsigned int i;
+
+        for (i = 0; i < ARRAY_SIZE(filters); ++i)
+        {
+            if (match_string(line, filters[i].string, &line))
+            {
+                sampler->filter = filters[i].filter;
+                return;
+            }
+        }
+
+        fatal_error("Unknown sampler filter '%s'.\n", line);
+    }
+    else
+    {
+        fatal_error("Unknown sampler directive '%s'.\n", line);
+    }
+}
+
+static void parse_texture_directive(struct texture *texture, const char *line)
+{
+    int ret;
+
+    if (match_string(line, "format", &line))
+    {
+        parse_texture_format(texture, line);
+    }
+    else if (match_string(line, "size", &line))
+    {
+        ret = sscanf(line, "( %u , %u )", &texture->width, &texture->height);
+        if (ret < 2)
+            fatal_error("Malformed texture size '%s'.\n", line);
+    }
+    else
+    {
+        union
+        {
+            float f;
+            int32_t i;
+            uint32_t u;
+        } u;
+        char *rest;
+
+        u.u = 0;
+
+        for (;;)
+        {
+            switch (texture->data_type)
+            {
+                case TEXTURE_DATA_FLOAT:
+                    u.f = strtof(line, &rest);
+                    break;
+
+                case TEXTURE_DATA_SINT:
+                    u.i = strtol(line, &rest, 10);
+                    break;
+
+                case TEXTURE_DATA_UINT:
+                    u.u = strtoul(line, &rest, 10);
+                    break;
+            }
+
+            if (rest == line)
+                break;
+
+            vkd3d_array_reserve((void **)&texture->data, &texture->data_capacity, texture->data_size + sizeof(u), 1);
+            memcpy(texture->data + texture->data_size, &u, sizeof(u));
+            texture->data_size += sizeof(u);
+            line = rest;
+        }
+    }
+}
+
+static void parse_test_directive(struct shader_context *context, const char *line)
+{
+    if (match_string(line, "draw quad", &line))
+    {
+        D3D12_SHADER_BYTECODE ps
+                = {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)};
+        ID3D12GraphicsCommandList *command_list = context->c.list;
+        D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
+        D3D12_ROOT_PARAMETER root_params[3], *root_param;
+        D3D12_STATIC_SAMPLER_DESC static_samplers[1];
+        static const float clear_color[4];
+        unsigned int uniform_index;
+        ID3D12PipelineState *pso;
+        HRESULT hr;
+        size_t i;
+
+        root_signature_desc.NumParameters = 0;
+        root_signature_desc.pParameters = root_params;
+        root_signature_desc.NumStaticSamplers = 0;
+        root_signature_desc.pStaticSamplers = static_samplers;
+
+        if (context->uniform_count)
+        {
+            uniform_index = root_signature_desc.NumParameters++;
+            root_param = &root_params[uniform_index];
+            root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
+            root_param->Constants.ShaderRegister = 0;
+            root_param->Constants.RegisterSpace = 0;
+            root_param->Constants.Num32BitValues = context->uniform_count;
+            root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+        }
+
+        for (i = 0; i < context->texture_count; ++i)
+        {
+            struct texture *texture = &context->textures[i];
+            D3D12_DESCRIPTOR_RANGE *range = &texture->descriptor_range;
+            D3D12_SUBRESOURCE_DATA resource_data;
+
+            texture->root_index = root_signature_desc.NumParameters++;
+            root_param = &root_params[texture->root_index];
+            root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+            root_param->DescriptorTable.NumDescriptorRanges = 1;
+            root_param->DescriptorTable.pDescriptorRanges = range;
+            root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+
+            range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+            range->NumDescriptors = 1;
+            range->BaseShaderRegister = texture->slot;
+            range->RegisterSpace = 0;
+            range->OffsetInDescriptorsFromTableStart = 0;
+
+            if (!texture->resource)
+            {
+                texture->heap = create_gpu_descriptor_heap(context->c.device,
+                        D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
+                texture->resource = create_default_texture(context->c.device, texture->width, texture->height,
+                        texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
+                resource_data.pData = texture->data;
+                resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size;
+                upload_texture_data(texture->resource, &resource_data, 1, context->c.queue, command_list);
+                reset_command_list(command_list, context->c.allocator);
+                transition_resource_state(command_list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST,
+                        D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
+                ID3D12Device_CreateShaderResourceView(context->c.device, texture->resource,
+                        NULL, get_cpu_descriptor_handle(&context->c, texture->heap, 0));
+            }
+        }
+
+        assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params));
+
+        for (i = 0; i < context->sampler_count; ++i)
+        {
+            D3D12_STATIC_SAMPLER_DESC *sampler_desc = &static_samplers[root_signature_desc.NumStaticSamplers++];
+            const struct sampler *sampler = &context->samplers[i];
+
+            memset(sampler_desc, 0, sizeof(*sampler_desc));
+            sampler_desc->Filter = sampler->filter;
+            sampler_desc->AddressU = sampler->u_address;
+            sampler_desc->AddressV = sampler->v_address;
+            sampler_desc->AddressW = sampler->w_address;
+            sampler_desc->ShaderRegister = sampler->slot;
+            sampler_desc->RegisterSpace = 0;
+            sampler_desc->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+        }
+
+        if (context->c.root_signature)
+            ID3D12RootSignature_Release(context->c.root_signature);
+        hr = create_root_signature(context->c.device, &root_signature_desc, &context->c.root_signature);
+        ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
+
+        pso = create_pipeline_state(context->c.device, context->c.root_signature, context->c.render_target_desc.Format,
+                NULL, &ps, NULL);
+        if (!pso)
+            return;
+        vkd3d_array_reserve((void **)&context->c.pso, &context->c.pso_capacity, context->c.pso_count + 1, sizeof(*context->c.pso));
+        context->c.pso[context->c.pso_count++] = pso;
+
+        ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature);
+        if (context->uniform_count)
+            ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index,
+                    context->uniform_count, context->uniforms, 0);
+        for (i = 0; i < context->texture_count; ++i)
+            ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, context->textures[i].root_index,
+                    get_gpu_descriptor_handle(&context->c, context->textures[i].heap, 0));
+
+        ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL);
+        ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect);
+        ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport);
+        ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+        ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL);
+        ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
+        ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+        transition_resource_state(command_list, context->c.render_target,
+                D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+    }
+    else if (match_string(line, "probe all rgba", &line))
+    {
+        unsigned int ulps;
+        struct vec4 v;
+        int ret;
+
+        ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
+        if (ret < 4)
+            fatal_error("Malformed probe arguments '%s'.\n", line);
+        if (ret < 5)
+            ulps = 0;
+        check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps);
+        reset_command_list(context->c.list, context->c.allocator);
+    }
+    else if (match_string(line, "probe rect rgba", &line))
+    {
+        unsigned int x, y, w, h, ulps;
+        struct resource_readback rb;
+        struct vec4 v;
+        RECT rect;
+        int ret;
+
+        ret = sscanf(line, "( %u , %u , %u , %u ) ( %f , %f , %f , %f ) %u",
+                     &x, &y, &w, &h, &v.x, &v.y, &v.z, &v.w, &ulps);
+        if (ret < 8)
+            fatal_error("Malformed probe arguments '%s'.\n", line);
+        if (ret < 9)
+            ulps = 0;
+
+        get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
+        rect.left = x;
+        rect.right = x + w;
+        rect.top = y;
+        rect.bottom = y + h;
+        check_readback_data_vec4(&rb, &rect, &v, ulps);
+        release_resource_readback(&rb);
+        reset_command_list(context->c.list, context->c.allocator);
+    }
+    else if (match_string(line, "probe rgba", &line))
+    {
+        struct resource_readback rb;
+        unsigned int x, y, ulps;
+        struct vec4 v;
+        RECT rect;
+        int ret;
+
+        ret = sscanf(line, "( %u , %u ) ( %f , %f , %f , %f ) %u", &x, &y, &v.x, &v.y, &v.z, &v.w, &ulps);
+        if (ret < 6)
+            fatal_error("Malformed probe arguments '%s'.\n", line);
+        if (ret < 7)
+            ulps = 0;
+
+        get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
+        rect.left = x;
+        rect.right = x + 1;
+        rect.top = y;
+        rect.bottom = y + 1;
+        check_readback_data_vec4(&rb, &rect, &v, ulps);
+        release_resource_readback(&rb);
+        reset_command_list(context->c.list, context->c.allocator);
+    }
+    else if (match_string(line, "uniform", &line))
+    {
+        unsigned int offset;
+
+        if (!sscanf(line, "%u", &offset))
+            fatal_error("Unknown uniform type '%s'.\n", line);
+        line = strchr(line, ' ') + 1;
+
+        if (match_string(line, "float4", &line))
+        {
+            struct vec4 v;
+
+            if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
+                fatal_error("Malformed float4 constant '%s'.\n", line);
+            if (offset + 4 > context->uniform_count)
+            {
+                context->uniform_count = offset + 4;
+                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
+            }
+            memcpy(context->uniforms + offset, &v, sizeof(v));
+        }
+        else if (match_string(line, "float", &line))
+        {
+            float f;
+
+            if (sscanf(line, "%f", &f) < 1)
+                fatal_error("Malformed float constant '%s'.\n", line);
+            if (offset + 1 > context->uniform_count)
+            {
+                context->uniform_count = offset + 1;
+                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
+            }
+            memcpy(context->uniforms + offset, &f, sizeof(f));
+        }
+        else if (match_string(line, "int", &line))
+        {
+            int i;
+
+            if (sscanf(line, "%i", &i) < 1)
+                fatal_error("Malformed int constant '%s'.\n", line);
+            if (offset + 1 > context->uniform_count)
+            {
+                context->uniform_count = offset + 1;
+                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
+            }
+            memcpy(context->uniforms + offset, &i, sizeof(i));
+        }
+        else if (match_string(line, "uint", &line))
+        {
+            unsigned int u;
+
+            if (sscanf(line, "%u", &u) < 1)
+                fatal_error("Malformed uint constant '%s'.\n", line);
+            if (offset + 1 > context->uniform_count)
+            {
+                context->uniform_count = offset + 1;
+                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
+            }
+            memcpy(context->uniforms + offset, &u, sizeof(u));
+        }
+    }
+    else
+    {
+        fatal_error("Unknown test directive '%s'.\n", line);
+    }
+}
+
+static struct sampler *get_sampler(struct shader_context *context, unsigned int slot)
+{
+    struct sampler *sampler;
+    size_t i;
+
+    for (i = 0; i < context->sampler_count; ++i)
+    {
+        sampler = &context->samplers[i];
+
+        if (sampler->slot == slot)
+            return sampler;
+    }
+
+    return NULL;
+}
+
+static struct texture *get_texture(struct shader_context *context, unsigned int slot)
+{
+    struct texture *texture;
+    size_t i;
+
+    for (i = 0; i < context->texture_count; ++i)
+    {
+        texture = &context->textures[i];
+        if (texture->slot == slot)
+            return texture;
+    }
+
+    return NULL;
+}
+
+void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops)
+{
+    static const struct test_context_desc desc =
+    {
+        .rt_width = 640,
+        .rt_height = 480,
+        .no_root_signature = true,
+        .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
+    };
+    size_t shader_source_size = 0, shader_source_len = 0;
+    struct sampler *current_sampler = NULL;
+    struct texture *current_texture = NULL;
+    enum parse_state state = STATE_NONE;
+    unsigned int i, line_number = 0;
+    struct shader_context context;
+    const char *filename = NULL;
+    char *shader_source = NULL;
+    char line[256];
+    FILE *f;
+
+    parse_args(argc, argv);
+    enable_d3d12_debug_layer(argc, argv);
+    init_adapter_info();
+
+    for (i = 1; i < argc; ++i)
+    {
+        if (argv[i][0] != '-')
+        {
+            filename = argv[i];
+            break;
+        }
+    }
+
+    if (!filename)
+    {
+        fprintf(stderr, "Usage: %s [file]\n", argv[0]);
+        return;
+    }
+
+    if (!(f = fopen(filename, "r")))
+    {
+        fatal_error("Unable to open '%s' for reading: %s\n", argv[1], strerror(errno));
+        return;
+    }
+
+    memset(&context, 0, sizeof(context));
+    context.ops = ops;
+    init_test_context(&context.c, &desc);
+
+    for (;;)
+    {
+        char *ret = fgets(line, sizeof(line), f);
+
+        ++line_number;
+
+        if (!ret || line[0] == '[')
+        {
+            switch (state)
+            {
+                case STATE_NONE:
+                case STATE_SAMPLER:
+                case STATE_TEST:
+                case STATE_TEXTURE:
+                    break;
+
+                case STATE_SHADER_PIXEL:
+                    if (!(context.ps_code = context.ops->compile_shader(shader_source)))
+                        return;
+                    shader_source_len = 0;
+                    break;
+
+                case STATE_SHADER_INVALID_PIXEL:
+                {
+                    ID3D10Blob *blob = NULL, *errors = NULL;
+                    HRESULT hr;
+
+                    hr = D3DCompile(shader_source, strlen(shader_source), NULL,
+                            NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors);
+                    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+                    ok(!blob, "Expected no compiled shader blob.\n");
+                    ok(!!errors, "Expected non-NULL error blob.\n");
+                    if (!errors)
+                        return;
+
+                    if (vkd3d_test_state.debug_level)
+                        trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
+                    ID3D10Blob_Release(errors);
+
+                    shader_source_len = 0;
+                    break;
+                }
+
+                case STATE_PREPROC_INVALID:
+                {
+                    ID3D10Blob *blob = NULL, *errors = NULL;
+                    HRESULT hr;
+
+                    hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
+                    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+                    ok(!blob, "Expected no compiled shader blob.\n");
+                    ok(!!errors, "Expected non-NULL error blob.\n");
+
+                    if (errors)
+                    {
+                        if (vkd3d_test_state.debug_level)
+                            trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
+                        ID3D10Blob_Release(errors);
+                    }
+
+                    shader_source_len = 0;
+                    break;
+                }
+
+                case STATE_PREPROC:
+                {
+                    ID3D10Blob *blob = NULL, *errors = NULL;
+                    SIZE_T size;
+                    HRESULT hr;
+                    char *text;
+
+                    hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
+                    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+                    if (hr == S_OK)
+                    {
+                        if (errors)
+                        {
+                            if (vkd3d_test_state.debug_level)
+                                trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
+                            ID3D10Blob_Release(errors);
+                        }
+
+                        text = ID3D10Blob_GetBufferPointer(blob);
+                        size = ID3D10Blob_GetBufferSize(blob);
+                        ok(vkd3d_memmem(text, size, "pass", strlen("pass")),
+                                "'pass' not found in preprocessed shader.\n");
+                        ok(!vkd3d_memmem(text, size, "fail", strlen("fail")),
+                                "'fail' found in preprocessed shader.\n");
+                        ID3D10Blob_Release(blob);
+                    }
+
+                    shader_source_len = 0;
+                    break;
+                }
+            }
+        }
+
+        if (!ret)
+            break;
+
+        if (line[0] == '[')
+        {
+            unsigned int index;
+
+            if (!strcmp(line, "[pixel shader]\n"))
+            {
+                state = STATE_SHADER_PIXEL;
+
+                if (context.ps_code)
+                    ID3D10Blob_Release(context.ps_code);
+                context.ps_code = NULL;
+            }
+            else if (!strcmp(line, "[pixel shader fail]\n"))
+            {
+                state = STATE_SHADER_INVALID_PIXEL;
+            }
+            else if (sscanf(line, "[sampler %u]\n", &index))
+            {
+                state = STATE_SAMPLER;
+
+                if ((current_sampler = get_sampler(&context, index)))
+                {
+                    memset(current_sampler, 0, sizeof(*current_sampler));
+                }
+                else
+                {
+                    context.samplers = realloc(context.samplers,
+                            ++context.sampler_count * sizeof(*context.samplers));
+                    current_sampler = &context.samplers[context.sampler_count - 1];
+                    memset(current_sampler, 0, sizeof(*current_sampler));
+                }
+                current_sampler->slot = index;
+                current_sampler->filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
+                current_sampler->u_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+                current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+                current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+            }
+            else if (sscanf(line, "[texture %u]\n", &index))
+            {
+                state = STATE_TEXTURE;
+
+                if ((current_texture = get_texture(&context, index)))
+                {
+                    free_texture(current_texture);
+                }
+                else
+                {
+                    context.textures = realloc(context.textures,
+                            ++context.texture_count * sizeof(*context.textures));
+                    current_texture = &context.textures[context.texture_count - 1];
+                    memset(current_texture, 0, sizeof(*current_texture));
+                }
+                current_texture->slot = index;
+                current_texture->format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+                current_texture->data_type = TEXTURE_DATA_FLOAT;
+                current_texture->texel_size = 16;
+            }
+            else if (!strcmp(line, "[test]\n"))
+            {
+                state = STATE_TEST;
+            }
+            else if (!strcmp(line, "[preproc]\n"))
+            {
+                state = STATE_PREPROC;
+            }
+            else if (!strcmp(line, "[preproc fail]\n"))
+            {
+                state = STATE_PREPROC_INVALID;
+            }
+
+            vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
+        }
+        else if (line[0] != '%' && line[0] != '\n')
+        {
+            switch (state)
+            {
+                case STATE_NONE:
+                    fatal_error("Malformed line '%s'.\n", line);
+                    break;
+
+                case STATE_PREPROC:
+                case STATE_PREPROC_INVALID:
+                case STATE_SHADER_INVALID_PIXEL:
+                case STATE_SHADER_PIXEL:
+                {
+                    size_t len = strlen(line);
+
+                    vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
+                    memcpy(shader_source + shader_source_len, line, len + 1);
+                    shader_source_len += len;
+                    break;
+                }
+
+                case STATE_SAMPLER:
+                    parse_sampler_directive(current_sampler, line);
+                    break;
+
+                case STATE_TEXTURE:
+                    parse_texture_directive(current_texture, line);
+                    break;
+
+                case STATE_TEST:
+                    parse_test_directive(&context, line);
+                    break;
+            }
+        }
+    }
+
+    if (context.ps_code)
+        ID3D10Blob_Release(context.ps_code);
+    for (i = 0; i < context.texture_count; ++i)
+        free_texture(&context.textures[i]);
+    destroy_test_context(&context.c);
+
+    fclose(f);
+}
+
+START_TEST(shader_runner)
+{
+    run_shader_tests_d3d12(argc, argv);
+}
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
new file mode 100644
index 000000000..5178c6544
--- /dev/null
+++ b/tests/shader_runner.h
@@ -0,0 +1,29 @@
+/*
+ * Copyright 2021 Zebediah Figura for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "vkd3d_windows.h"
+#include "vkd3d_d3dcommon.h"
+
+struct shader_runner_ops
+{
+    ID3D10Blob *(*compile_shader)(const char *source);
+};
+
+void run_shader_tests(int argc, char **argv, const struct shader_runner_ops *ops);
+
+void run_shader_tests_d3d12(int argc, char **argv);
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index 47f419b96..6246c8701 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -1,5 +1,5 @@
 /*
- * Copyright 2020 Zebediah Figura for CodeWeavers
+ * Copyright 2020-2021 Zebediah Figura for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -16,127 +16,21 @@
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-/*
- * This application contains code derived from piglit, the license for which
- * follows:
- *
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "d3d12_crosstest.h"
-#include <errno.h>
-
-static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *format, ...)
-{
-    va_list args;
-
-    va_start(args, format);
-    vfprintf(stderr, format, args);
-    va_end(args);
-    exit(1);
-}
-
-static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
-{
-    size_t new_capacity, max_capacity;
-    void *new_elements;
-
-    if (element_count <= *capacity)
-        return true;
-
-    max_capacity = ~(size_t)0 / element_size;
-    if (max_capacity < element_count)
-        return false;
-
-    new_capacity = max(*capacity, 4);
-    while (new_capacity < element_count && new_capacity <= max_capacity / 2)
-        new_capacity *= 2;
-
-    if (new_capacity < element_count)
-        new_capacity = element_count;
-
-    if (!(new_elements = realloc(*elements, new_capacity * element_size)))
-        return false;
-
-    *elements = new_elements;
-    *capacity = new_capacity;
-
-    return true;
-}
-
-enum texture_data_type
-{
-    TEXTURE_DATA_FLOAT,
-    TEXTURE_DATA_SINT,
-    TEXTURE_DATA_UINT,
-};
+#define COBJMACROS
+#define CONST_VTABLE
+#define VKD3D_TEST_NO_DEFS
+#include "vkd3d_windows.h"
+#include "vkd3d_d3dcommon.h"
+#include "vkd3d_d3dcompiler.h"
+#include "vkd3d_test.h"
+#include "shader_runner.h"
 
-struct sampler
-{
-    unsigned int slot;
-
-    D3D12_FILTER filter;
-    D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
-};
-
-struct texture
-{
-    unsigned int slot;
-
-    DXGI_FORMAT format;
-    enum texture_data_type data_type;
-    unsigned int texel_size;
-    unsigned int width, height;
-    uint8_t *data;
-    size_t data_size, data_capacity;
-
-    D3D12_DESCRIPTOR_RANGE descriptor_range;
-    ID3D12DescriptorHeap *heap;
-    ID3D12Resource *resource;
-    unsigned int root_index;
-};
-
-struct shader_context
-{
-    struct test_context c;
-
-    ID3D10Blob *ps_code;
-
-    uint32_t *uniforms;
-    size_t uniform_count;
-
-    struct texture *textures;
-    size_t texture_count;
-
-    struct sampler *samplers;
-    size_t sampler_count;
-};
-
-static ID3D10Blob *compile_shader(const char *source, const char *target)
+static ID3D10Blob *d3d12_runner_compile_shader(const char *source)
 {
     ID3D10Blob *blob = NULL, *errors = NULL;
     HRESULT hr;
 
-    hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors);
+    hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors);
     ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
     if (errors)
     {
@@ -147,723 +41,12 @@ static ID3D10Blob *compile_shader(const char *source, const char *target)
     return blob;
 }
 
-static void free_texture(struct texture *texture)
+static const struct shader_runner_ops d3d12_runner_ops =
 {
-    ID3D12DescriptorHeap_Release(texture->heap);
-    ID3D12Resource_Release(texture->resource);
-    free(texture->data);
-    memset(texture, 0, sizeof(*texture));
-}
-
-enum parse_state
-{
-    STATE_NONE,
-    STATE_PREPROC,
-    STATE_PREPROC_INVALID,
-    STATE_SAMPLER,
-    STATE_SHADER_INVALID_PIXEL,
-    STATE_SHADER_PIXEL,
-    STATE_TEXTURE,
-    STATE_TEST,
+    .compile_shader = d3d12_runner_compile_shader,
 };
 
-static bool match_string(const char *line, const char *token, const char **const rest)
-{
-    size_t len = strlen(token);
-
-    if (strncmp(line, token, len) || !isspace(line[len]))
-        return false;
-    if (rest)
-    {
-        *rest = line + len;
-        while (isspace(**rest))
-            ++*rest;
-    }
-    return true;
-}
-
-static void parse_texture_format(struct texture *texture, const char *line)
-{
-    static const struct
-    {
-        const char *string;
-        enum texture_data_type data_type;
-        unsigned int texel_size;
-        DXGI_FORMAT format;
-    }
-    formats[] =
-    {
-        {"r32g32b32a32 float",  TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
-        {"r32g32 uint",         TEXTURE_DATA_UINT,   8, DXGI_FORMAT_R32G32_UINT},
-        {"r32 float",           TEXTURE_DATA_FLOAT,  4, DXGI_FORMAT_R32_FLOAT},
-        {"r32 sint",            TEXTURE_DATA_SINT,   4, DXGI_FORMAT_R32_SINT},
-    };
-    unsigned int i;
-
-    for (i = 0; i < ARRAY_SIZE(formats); ++i)
-    {
-        if (match_string(line, formats[i].string, &line))
-        {
-            texture->format = formats[i].format;
-            texture->data_type = formats[i].data_type;
-            texture->texel_size = formats[i].texel_size;
-            return;
-        }
-    }
-
-    fatal_error("Unknown format '%s'.\n", line);
-}
-
-static D3D12_TEXTURE_ADDRESS_MODE parse_sampler_address_mode(const char *line, const char **rest)
-{
-    if (match_string(line, "border", rest))
-        return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
-    if (match_string(line, "clamp", rest))
-        return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
-    if (match_string(line, "mirror_once", rest))
-        return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
-    if (match_string(line, "mirror", rest))
-        return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
-    if (match_string(line, "wrap", rest))
-        return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
-
-    fatal_error("Unknown sampler address mode '%s'.\n", line);
-}
-
-static void parse_sampler_directive(struct sampler *sampler, const char *line)
-{
-    if (match_string(line, "address", &line))
-    {
-        sampler->u_address = parse_sampler_address_mode(line, &line);
-        sampler->v_address = parse_sampler_address_mode(line, &line);
-        sampler->w_address = parse_sampler_address_mode(line, &line);
-    }
-    else if (match_string(line, "filter", &line))
-    {
-        static const struct
-        {
-            const char *string;
-            D3D12_FILTER filter;
-        }
-        filters[] =
-        {
-            {"point point point",       D3D12_FILTER_MIN_MAG_MIP_POINT},
-            {"point point linear",      D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR},
-            {"point linear point",      D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT},
-            {"point linear linear",     D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR},
-            {"linear point point",      D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT},
-            {"linear point linear",     D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR},
-            {"linear linear point",     D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT},
-            {"linear linear linear",    D3D12_FILTER_MIN_MAG_MIP_LINEAR},
-        };
-        unsigned int i;
-
-        for (i = 0; i < ARRAY_SIZE(filters); ++i)
-        {
-            if (match_string(line, filters[i].string, &line))
-            {
-                sampler->filter = filters[i].filter;
-                return;
-            }
-        }
-
-        fatal_error("Unknown sampler filter '%s'.\n", line);
-    }
-    else
-    {
-        fatal_error("Unknown sampler directive '%s'.\n", line);
-    }
-}
-
-static void parse_texture_directive(struct texture *texture, const char *line)
-{
-    int ret;
-
-    if (match_string(line, "format", &line))
-    {
-        parse_texture_format(texture, line);
-    }
-    else if (match_string(line, "size", &line))
-    {
-        ret = sscanf(line, "( %u , %u )", &texture->width, &texture->height);
-        if (ret < 2)
-            fatal_error("Malformed texture size '%s'.\n", line);
-    }
-    else
-    {
-        union
-        {
-            float f;
-            int32_t i;
-            uint32_t u;
-        } u;
-        char *rest;
-
-        u.u = 0;
-
-        for (;;)
-        {
-            switch (texture->data_type)
-            {
-                case TEXTURE_DATA_FLOAT:
-                    u.f = strtof(line, &rest);
-                    break;
-
-                case TEXTURE_DATA_SINT:
-                    u.i = strtol(line, &rest, 10);
-                    break;
-
-                case TEXTURE_DATA_UINT:
-                    u.u = strtoul(line, &rest, 10);
-                    break;
-            }
-
-            if (rest == line)
-                break;
-
-            vkd3d_array_reserve((void **)&texture->data, &texture->data_capacity, texture->data_size + sizeof(u), 1);
-            memcpy(texture->data + texture->data_size, &u, sizeof(u));
-            texture->data_size += sizeof(u);
-            line = rest;
-        }
-    }
-}
-
-static void parse_test_directive(struct shader_context *context, const char *line)
-{
-    if (match_string(line, "draw quad", &line))
-    {
-        D3D12_SHADER_BYTECODE ps
-                = {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)};
-        ID3D12GraphicsCommandList *command_list = context->c.list;
-        D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
-        D3D12_ROOT_PARAMETER root_params[3], *root_param;
-        D3D12_STATIC_SAMPLER_DESC static_samplers[1];
-        static const float clear_color[4];
-        unsigned int uniform_index;
-        ID3D12PipelineState *pso;
-        HRESULT hr;
-        size_t i;
-
-        root_signature_desc.NumParameters = 0;
-        root_signature_desc.pParameters = root_params;
-        root_signature_desc.NumStaticSamplers = 0;
-        root_signature_desc.pStaticSamplers = static_samplers;
-
-        if (context->uniform_count)
-        {
-            uniform_index = root_signature_desc.NumParameters++;
-            root_param = &root_params[uniform_index];
-            root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
-            root_param->Constants.ShaderRegister = 0;
-            root_param->Constants.RegisterSpace = 0;
-            root_param->Constants.Num32BitValues = context->uniform_count;
-            root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
-        }
-
-        for (i = 0; i < context->texture_count; ++i)
-        {
-            struct texture *texture = &context->textures[i];
-            D3D12_DESCRIPTOR_RANGE *range = &texture->descriptor_range;
-            D3D12_SUBRESOURCE_DATA resource_data;
-
-            texture->root_index = root_signature_desc.NumParameters++;
-            root_param = &root_params[texture->root_index];
-            root_param->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
-            root_param->DescriptorTable.NumDescriptorRanges = 1;
-            root_param->DescriptorTable.pDescriptorRanges = range;
-            root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
-
-            range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
-            range->NumDescriptors = 1;
-            range->BaseShaderRegister = texture->slot;
-            range->RegisterSpace = 0;
-            range->OffsetInDescriptorsFromTableStart = 0;
-
-            if (!texture->resource)
-            {
-                texture->heap = create_gpu_descriptor_heap(context->c.device,
-                        D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
-                texture->resource = create_default_texture(context->c.device, texture->width, texture->height,
-                        texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
-                resource_data.pData = texture->data;
-                resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size;
-                upload_texture_data(texture->resource, &resource_data, 1, context->c.queue, command_list);
-                reset_command_list(command_list, context->c.allocator);
-                transition_resource_state(command_list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST,
-                        D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
-                ID3D12Device_CreateShaderResourceView(context->c.device, texture->resource,
-                        NULL, get_cpu_descriptor_handle(&context->c, texture->heap, 0));
-            }
-        }
-
-        assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params));
-
-        for (i = 0; i < context->sampler_count; ++i)
-        {
-            D3D12_STATIC_SAMPLER_DESC *sampler_desc = &static_samplers[root_signature_desc.NumStaticSamplers++];
-            const struct sampler *sampler = &context->samplers[i];
-
-            memset(sampler_desc, 0, sizeof(*sampler_desc));
-            sampler_desc->Filter = sampler->filter;
-            sampler_desc->AddressU = sampler->u_address;
-            sampler_desc->AddressV = sampler->v_address;
-            sampler_desc->AddressW = sampler->w_address;
-            sampler_desc->ShaderRegister = sampler->slot;
-            sampler_desc->RegisterSpace = 0;
-            sampler_desc->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
-        }
-
-        if (context->c.root_signature)
-            ID3D12RootSignature_Release(context->c.root_signature);
-        hr = create_root_signature(context->c.device, &root_signature_desc, &context->c.root_signature);
-        ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
-
-        pso = create_pipeline_state(context->c.device, context->c.root_signature, context->c.render_target_desc.Format,
-                NULL, &ps, NULL);
-        if (!pso)
-            return;
-        vkd3d_array_reserve((void **)&context->c.pso, &context->c.pso_capacity, context->c.pso_count + 1, sizeof(*context->c.pso));
-        context->c.pso[context->c.pso_count++] = pso;
-
-        ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature);
-        if (context->uniform_count)
-            ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index,
-                    context->uniform_count, context->uniforms, 0);
-        for (i = 0; i < context->texture_count; ++i)
-            ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, context->textures[i].root_index,
-                    get_gpu_descriptor_handle(&context->c, context->textures[i].heap, 0));
-
-        ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL);
-        ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect);
-        ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport);
-        ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
-        ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL);
-        ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
-        ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
-        transition_resource_state(command_list, context->c.render_target,
-                D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
-    }
-    else if (match_string(line, "probe all rgba", &line))
-    {
-        unsigned int ulps;
-        struct vec4 v;
-        int ret;
-
-        ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
-        if (ret < 4)
-            fatal_error("Malformed probe arguments '%s'.\n", line);
-        if (ret < 5)
-            ulps = 0;
-        check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps);
-        reset_command_list(context->c.list, context->c.allocator);
-    }
-    else if (match_string(line, "probe rect rgba", &line))
-    {
-        unsigned int x, y, w, h, ulps;
-        struct resource_readback rb;
-        struct vec4 v;
-        RECT rect;
-        int ret;
-
-        ret = sscanf(line, "( %u , %u , %u , %u ) ( %f , %f , %f , %f ) %u",
-                     &x, &y, &w, &h, &v.x, &v.y, &v.z, &v.w, &ulps);
-        if (ret < 8)
-            fatal_error("Malformed probe arguments '%s'.\n", line);
-        if (ret < 9)
-            ulps = 0;
-
-        get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
-        rect.left = x;
-        rect.right = x + w;
-        rect.top = y;
-        rect.bottom = y + h;
-        check_readback_data_vec4(&rb, &rect, &v, ulps);
-        release_resource_readback(&rb);
-        reset_command_list(context->c.list, context->c.allocator);
-    }
-    else if (match_string(line, "probe rgba", &line))
-    {
-        struct resource_readback rb;
-        unsigned int x, y, ulps;
-        struct vec4 v;
-        RECT rect;
-        int ret;
-
-        ret = sscanf(line, "( %u , %u ) ( %f , %f , %f , %f ) %u", &x, &y, &v.x, &v.y, &v.z, &v.w, &ulps);
-        if (ret < 6)
-            fatal_error("Malformed probe arguments '%s'.\n", line);
-        if (ret < 7)
-            ulps = 0;
-
-        get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
-        rect.left = x;
-        rect.right = x + 1;
-        rect.top = y;
-        rect.bottom = y + 1;
-        check_readback_data_vec4(&rb, &rect, &v, ulps);
-        release_resource_readback(&rb);
-        reset_command_list(context->c.list, context->c.allocator);
-    }
-    else if (match_string(line, "uniform", &line))
-    {
-        unsigned int offset;
-
-        if (!sscanf(line, "%u", &offset))
-            fatal_error("Unknown uniform type '%s'.\n", line);
-        line = strchr(line, ' ') + 1;
-
-        if (match_string(line, "float4", &line))
-        {
-            struct vec4 v;
-
-            if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
-                fatal_error("Malformed float4 constant '%s'.\n", line);
-            if (offset + 4 > context->uniform_count)
-            {
-                context->uniform_count = offset + 4;
-                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
-            }
-            memcpy(context->uniforms + offset, &v, sizeof(v));
-        }
-        else if (match_string(line, "float", &line))
-        {
-            float f;
-
-            if (sscanf(line, "%f", &f) < 1)
-                fatal_error("Malformed float constant '%s'.\n", line);
-            if (offset + 1 > context->uniform_count)
-            {
-                context->uniform_count = offset + 1;
-                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
-            }
-            memcpy(context->uniforms + offset, &f, sizeof(f));
-        }
-        else if (match_string(line, "int", &line))
-        {
-            int i;
-
-            if (sscanf(line, "%i", &i) < 1)
-                fatal_error("Malformed int constant '%s'.\n", line);
-            if (offset + 1 > context->uniform_count)
-            {
-                context->uniform_count = offset + 1;
-                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
-            }
-            memcpy(context->uniforms + offset, &i, sizeof(i));
-        }
-        else if (match_string(line, "uint", &line))
-        {
-            unsigned int u;
-
-            if (sscanf(line, "%u", &u) < 1)
-                fatal_error("Malformed uint constant '%s'.\n", line);
-            if (offset + 1 > context->uniform_count)
-            {
-                context->uniform_count = offset + 1;
-                context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
-            }
-            memcpy(context->uniforms + offset, &u, sizeof(u));
-        }
-    }
-    else
-    {
-        fatal_error("Unknown test directive '%s'.\n", line);
-    }
-}
-
-static struct sampler *get_sampler(struct shader_context *context, unsigned int slot)
-{
-    struct sampler *sampler;
-    size_t i;
-
-    for (i = 0; i < context->sampler_count; ++i)
-    {
-        sampler = &context->samplers[i];
-
-        if (sampler->slot == slot)
-            return sampler;
-    }
-
-    return NULL;
-}
-
-static struct texture *get_texture(struct shader_context *context, unsigned int slot)
-{
-    struct texture *texture;
-    size_t i;
-
-    for (i = 0; i < context->texture_count; ++i)
-    {
-        texture = &context->textures[i];
-        if (texture->slot == slot)
-            return texture;
-    }
-
-    return NULL;
-}
-
-START_TEST(shader_runner_d3d12)
+void run_shader_tests_d3d12(int argc, char **argv)
 {
-    static const struct test_context_desc desc =
-    {
-        .rt_width = 640,
-        .rt_height = 480,
-        .no_root_signature = true,
-        .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
-    };
-    size_t shader_source_size = 0, shader_source_len = 0;
-    struct sampler *current_sampler = NULL;
-    struct texture *current_texture = NULL;
-    enum parse_state state = STATE_NONE;
-    unsigned int i, line_number = 0;
-    struct shader_context context;
-    const char *filename = NULL;
-    char *shader_source = NULL;
-    char line[256];
-    FILE *f;
-
-    parse_args(argc, argv);
-    enable_d3d12_debug_layer(argc, argv);
-    init_adapter_info();
-
-    for (i = 1; i < argc; ++i)
-    {
-        if (argv[i][0] != '-')
-        {
-            filename = argv[i];
-            break;
-        }
-    }
-
-    if (!filename)
-    {
-        fprintf(stderr, "Usage: %s [file]\n", argv[0]);
-        return;
-    }
-
-    if (!(f = fopen(filename, "r")))
-    {
-        fatal_error("Unable to open '%s' for reading: %s\n", argv[1], strerror(errno));
-        return;
-    }
-
-    memset(&context, 0, sizeof(context));
-    init_test_context(&context.c, &desc);
-
-    for (;;)
-    {
-        char *ret = fgets(line, sizeof(line), f);
-
-        ++line_number;
-
-        if (!ret || line[0] == '[')
-        {
-            switch (state)
-            {
-                case STATE_NONE:
-                case STATE_SAMPLER:
-                case STATE_TEST:
-                case STATE_TEXTURE:
-                    break;
-
-                case STATE_SHADER_PIXEL:
-                    if (!(context.ps_code = compile_shader(shader_source, "ps_4_0")))
-                        return;
-                    shader_source_len = 0;
-                    break;
-
-                case STATE_SHADER_INVALID_PIXEL:
-                {
-                    ID3D10Blob *blob = NULL, *errors = NULL;
-                    HRESULT hr;
-
-                    hr = D3DCompile(shader_source, strlen(shader_source), NULL,
-                            NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors);
-                    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
-                    ok(!blob, "Expected no compiled shader blob.\n");
-                    ok(!!errors, "Expected non-NULL error blob.\n");
-                    if (!errors)
-                        return;
-
-                    if (vkd3d_test_state.debug_level)
-                        trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
-                    ID3D10Blob_Release(errors);
-
-                    shader_source_len = 0;
-                    break;
-                }
-
-                case STATE_PREPROC_INVALID:
-                {
-                    ID3D10Blob *blob = NULL, *errors = NULL;
-                    HRESULT hr;
-
-                    hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
-                    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
-                    ok(!blob, "Expected no compiled shader blob.\n");
-                    ok(!!errors, "Expected non-NULL error blob.\n");
-
-                    if (errors)
-                    {
-                        if (vkd3d_test_state.debug_level)
-                            trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
-                        ID3D10Blob_Release(errors);
-                    }
-
-                    shader_source_len = 0;
-                    break;
-                }
-
-                case STATE_PREPROC:
-                {
-                    ID3D10Blob *blob = NULL, *errors = NULL;
-                    SIZE_T size;
-                    HRESULT hr;
-                    char *text;
-
-                    hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
-                    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
-                    if (hr == S_OK)
-                    {
-                        if (errors)
-                        {
-                            if (vkd3d_test_state.debug_level)
-                                trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
-                            ID3D10Blob_Release(errors);
-                        }
-
-                        text = ID3D10Blob_GetBufferPointer(blob);
-                        size = ID3D10Blob_GetBufferSize(blob);
-                        ok(vkd3d_memmem(text, size, "pass", strlen("pass")),
-                                "'pass' not found in preprocessed shader.\n");
-                        ok(!vkd3d_memmem(text, size, "fail", strlen("fail")),
-                                "'fail' found in preprocessed shader.\n");
-                        ID3D10Blob_Release(blob);
-                    }
-
-                    shader_source_len = 0;
-                    break;
-                }
-            }
-        }
-
-        if (!ret)
-            break;
-
-        if (line[0] == '[')
-        {
-            unsigned int index;
-
-            if (!strcmp(line, "[pixel shader]\n"))
-            {
-                state = STATE_SHADER_PIXEL;
-
-                if (context.ps_code)
-                    ID3D10Blob_Release(context.ps_code);
-                context.ps_code = NULL;
-            }
-            else if (!strcmp(line, "[pixel shader fail]\n"))
-            {
-                state = STATE_SHADER_INVALID_PIXEL;
-            }
-            else if (sscanf(line, "[sampler %u]\n", &index))
-            {
-                state = STATE_SAMPLER;
-
-                if ((current_sampler = get_sampler(&context, index)))
-                {
-                    memset(current_sampler, 0, sizeof(*current_sampler));
-                }
-                else
-                {
-                    context.samplers = realloc(context.samplers,
-                            ++context.sampler_count * sizeof(*context.samplers));
-                    current_sampler = &context.samplers[context.sampler_count - 1];
-                    memset(current_sampler, 0, sizeof(*current_sampler));
-                }
-                current_sampler->slot = index;
-                current_sampler->filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
-                current_sampler->u_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
-                current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
-                current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
-            }
-            else if (sscanf(line, "[texture %u]\n", &index))
-            {
-                state = STATE_TEXTURE;
-
-                if ((current_texture = get_texture(&context, index)))
-                {
-                    free_texture(current_texture);
-                }
-                else
-                {
-                    context.textures = realloc(context.textures,
-                            ++context.texture_count * sizeof(*context.textures));
-                    current_texture = &context.textures[context.texture_count - 1];
-                    memset(current_texture, 0, sizeof(*current_texture));
-                }
-                current_texture->slot = index;
-                current_texture->format = DXGI_FORMAT_R32G32B32A32_FLOAT;
-                current_texture->data_type = TEXTURE_DATA_FLOAT;
-                current_texture->texel_size = 16;
-            }
-            else if (!strcmp(line, "[test]\n"))
-            {
-                state = STATE_TEST;
-            }
-            else if (!strcmp(line, "[preproc]\n"))
-            {
-                state = STATE_PREPROC;
-            }
-            else if (!strcmp(line, "[preproc fail]\n"))
-            {
-                state = STATE_PREPROC_INVALID;
-            }
-
-            vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
-        }
-        else if (line[0] != '%' && line[0] != '\n')
-        {
-            switch (state)
-            {
-                case STATE_NONE:
-                    fatal_error("Malformed line '%s'.\n", line);
-                    break;
-
-                case STATE_PREPROC:
-                case STATE_PREPROC_INVALID:
-                case STATE_SHADER_INVALID_PIXEL:
-                case STATE_SHADER_PIXEL:
-                {
-                    size_t len = strlen(line);
-
-                    vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
-                    memcpy(shader_source + shader_source_len, line, len + 1);
-                    shader_source_len += len;
-                    break;
-                }
-
-                case STATE_SAMPLER:
-                    parse_sampler_directive(current_sampler, line);
-                    break;
-
-                case STATE_TEXTURE:
-                    parse_texture_directive(current_texture, line);
-                    break;
-
-                case STATE_TEST:
-                    parse_test_directive(&context, line);
-                    break;
-            }
-        }
-    }
-
-    if (context.ps_code)
-        ID3D10Blob_Release(context.ps_code);
-    for (i = 0; i < context.texture_count; ++i)
-        free_texture(&context.textures[i]);
-    destroy_test_context(&context.c);
-
-    fclose(f);
+    run_shader_tests(argc, argv, &d3d12_runner_ops);
 }
-- 
2.34.1




More information about the wine-devel mailing list