[PATCH vkd3d v2 5/7] tests: Pass HLSL source to the draw_quad() function.
Zebediah Figura
zfigura at codeweavers.com
Fri Jan 14 17:33:06 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
tests/shader_runner.c | 13 +++++--------
tests/shader_runner.h | 3 +--
tests/shader_runner_d3d12.c | 13 +++++++++----
3 files changed, 15 insertions(+), 14 deletions(-)
diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index c1684b8fb..701a7e8b0 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -458,9 +458,11 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
break;
case STATE_SHADER_PIXEL:
- if (!(context->ps_code = context->ops->compile_shader(context, shader_source)))
- return;
+ free(context->ps_source);
+ context->ps_source = shader_source;
+ shader_source = NULL;
shader_source_len = 0;
+ shader_source_size = 0;
break;
case STATE_SHADER_INVALID_PIXEL:
@@ -548,10 +550,6 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
if (!strcmp(line, "[pixel shader]\n"))
{
state = STATE_SHADER_PIXEL;
-
- if (context->ps_code)
- ID3D10Blob_Release(context->ps_code);
- context->ps_code = NULL;
}
else if (!strcmp(line, "[pixel shader fail]\n"))
{
@@ -640,8 +638,7 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
}
}
- if (context->ps_code)
- ID3D10Blob_Release(context->ps_code);
+ free(context->ps_source);
for (i = 0; i < context->texture_count; ++i)
{
if (context->textures[i])
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index 543b648a7..c2337e9be 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -60,7 +60,7 @@ struct shader_context
{
const struct shader_runner_ops *ops;
- ID3D10Blob *ps_code;
+ char *ps_source;
uint32_t *uniforms;
size_t uniform_count;
@@ -74,7 +74,6 @@ struct shader_context
struct shader_runner_ops
{
- ID3D10Blob *(*compile_shader)(struct shader_context *context, const char *source);
struct texture *(*create_texture)(struct shader_context *context, const struct texture_params *params);
void (*destroy_texture)(struct shader_context *context, struct texture *texture);
void (*draw_quad)(struct shader_context *context);
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index e124f8aa0..9a0276861 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -50,7 +50,7 @@ static struct d3d12_shader_context *d3d12_shader_context(struct shader_context *
return CONTAINING_RECORD(c, struct d3d12_shader_context, c);
}
-static ID3D10Blob *d3d12_runner_compile_shader(struct shader_context *c, const char *source)
+static ID3D10Blob *compile_shader(const char *source)
{
ID3D10Blob *blob = NULL, *errors = NULL;
HRESULT hr;
@@ -107,8 +107,6 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
struct d3d12_shader_context *context = d3d12_shader_context(c);
struct test_context *test_context = &context->test_context;
- D3D12_SHADER_BYTECODE ps
- = {ID3D10Blob_GetBufferPointer(context->c.ps_code), ID3D10Blob_GetBufferSize(context->c.ps_code)};
ID3D12GraphicsCommandList *command_list = test_context->list;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
D3D12_ROOT_PARAMETER root_params[3], *root_param;
@@ -117,10 +115,15 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
ID3D12Device *device = test_context->device;
static const float clear_color[4];
unsigned int uniform_index;
+ D3D12_SHADER_BYTECODE ps;
ID3D12PipelineState *pso;
+ ID3D10Blob *ps_code;
HRESULT hr;
size_t i;
+ if (!(ps_code = compile_shader(context->c.ps_source)))
+ return;
+
root_signature_desc.NumParameters = 0;
root_signature_desc.pParameters = root_params;
root_signature_desc.NumStaticSamplers = 0;
@@ -180,8 +183,11 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
hr = create_root_signature(device, &root_signature_desc, &test_context->root_signature);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
+ ps.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
+ ps.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
pso = create_pipeline_state(device, test_context->root_signature,
test_context->render_target_desc.Format, NULL, &ps, NULL);
+ ID3D10Blob_Release(ps_code);
if (!pso)
return;
vkd3d_array_reserve((void **)&test_context->pso, &test_context->pso_capacity,
@@ -234,7 +240,6 @@ static void d3d12_runner_probe_vec4(struct shader_context *c,
static const struct shader_runner_ops d3d12_runner_ops =
{
- .compile_shader = d3d12_runner_compile_shader,
.create_texture = d3d12_runner_create_texture,
.destroy_texture = d3d12_runner_destroy_texture,
.draw_quad = d3d12_runner_draw_quad,
--
2.34.1
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