[PATCH vkd3d 6/7] vkd3d: Use the resource's stored format in init_default_texture_view_desc().

Conor McCarthy cmccarthy at codeweavers.com
Mon Jan 17 23:07:59 CST 2022


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d/resource.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 14e08b09..99050150 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2439,7 +2439,11 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
 {
     const struct d3d12_device *device = resource->device;
 
-    if (!(desc->format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format)))
+    if (view_format == resource->desc.Format)
+    {
+        desc->format = resource->format;
+    }
+    else if (!(desc->format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format)))
     {
         FIXME("Failed to find format (resource format %#x, view format %#x).\n",
                 resource->desc.Format, view_format);
-- 
2.34.1




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