[PATCH vkd3d 6/7] vkd3d: Use the resource's stored format in init_default_texture_view_desc().
Conor McCarthy
cmccarthy at codeweavers.com
Mon Jan 17 23:07:59 CST 2022
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/resource.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 14e08b09..99050150 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2439,7 +2439,11 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
{
const struct d3d12_device *device = resource->device;
- if (!(desc->format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format)))
+ if (view_format == resource->desc.Format)
+ {
+ desc->format = resource->format;
+ }
+ else if (!(desc->format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format)))
{
FIXME("Failed to find format (resource format %#x, view format %#x).\n",
resource->desc.Format, view_format);
--
2.34.1
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