[PATCH vkd3d v3 4/8] vkd3d-shader/hlsl: Write SM4 equality instructions.
Matteo Bruni
mbruni at codeweavers.com
Wed Jan 19 05:52:02 CST 2022
From: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v3: Get rid of the '\n's at the end of hlsl_fixme() messages, fix up a
message.
libs/vkd3d-shader/hlsl_sm4.c | 35 +++++++++++++++++++++++++++++++++++
1 file changed, 35 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 2458018f..90bb32e6 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1489,6 +1489,41 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
+ case HLSL_TYPE_BOOL:
+ {
+ switch (expr->op)
+ {
+ case HLSL_OP2_EQUAL:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between \"%s\" operands.",
+ debug_hlsl_type(ctx, src_type));
+ break;
+ }
+ break;
+ }
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.", debug_hlsl_expr_op(expr->op));
+ break;
+ }
+ break;
+ }
+
default:
{
struct vkd3d_string_buffer *string;
--
2.34.1
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