[v2 PATCH vkd3d 2/4] vkd3d-shader/hlsl: Cast round() input to float.

Matteo Bruni matteo.mystral at gmail.com
Wed Jan 19 06:03:14 CST 2022


On Mon, Dec 20, 2021 at 10:44 PM Zebediah Figura (she/her)
<zfigura at codeweavers.com> wrote:
>
> On 12/20/21 12:15, Zebediah Figura (she/her) wrote:
> > On 12/19/21 06:41, Nikolay Sivov wrote:
> >> +static struct hlsl_ir_node *intrinsic_float_convert_arg(struct
> >> hlsl_ctx *ctx,
> >> +        const struct parse_initializer *params, struct hlsl_ir_node
> >> *arg, const struct vkd3d_shader_location *loc)
> >> +{
> >> +    struct hlsl_type *type = arg->data_type;
> >> +
> >> +    if (type->base_type == HLSL_TYPE_FLOAT || type->base_type ==
> >> HLSL_TYPE_HALF)
> >> +        return arg;
> >
> > add_implicit_conversion() already does this.
>
> Sorry, turns out I'm wrong; this preserves the input type for half,
> whereas add_implicit_conversion() alone would not.

I wonder if that's what it should do in the first place?



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