[PATCH vkd3d v2 3/5] vkd3d-shader/hlsl: Write SM4 less-than instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Jan 19 06:35:50 CST 2022


Hi,

Il 19/01/22 13:10, Matteo Bruni ha scritto:
> According to some testing I did on the side, it looks like
> HLSL_TYPE_BOOL should use ULT / UGE instead (and I resent it with that
> change). Not the biggest deal, our bool handling needs a lot of work
> anyway...

Agree, that's right. I probably wrote that patch before realizing that 
TRUE is encoded as ~0.

Thanks, Giovanni.



More information about the wine-devel mailing list