[PATCH vkd3d v3 8/8] tests: Test initializer argument flattening.
Francisco Casas
fcasas at codeweavers.com
Wed Jan 19 07:29:10 CST 2022
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
Makefile.am | 2 +
tests/hlsl-initializer-flatten.shader_test | 70 ++++++++++++++++++++++
2 files changed, 72 insertions(+)
create mode 100644 tests/hlsl-initializer-flatten.shader_test
diff --git a/Makefile.am b/Makefile.am
index f09a9434..3f71acba 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -68,6 +68,7 @@ vkd3d_shader_tests = \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function-overload.shader_test \
+ tests/hlsl-initializer-flatten.shader_test \
tests/hlsl-initializer-nested.shader_test \
tests/hlsl-initializer-invalid-n-args.shader_test \
tests/hlsl-initializer-local-array.shader_test \
@@ -297,6 +298,7 @@ XFAIL_TESTS = \
tests/cast-to-uint.shader_test \
tests/conditional.shader_test \
tests/hlsl-array-dimension.shader_test \
+ tests/hlsl-initializer-flatten.shader_test \
tests/hlsl-initializer-nested.shader_test \
tests/hlsl-initializer-invalid-n-args.shader_test \
tests/hlsl-initializer-local-array.shader_test \
diff --git a/tests/hlsl-initializer-flatten.shader_test b/tests/hlsl-initializer-flatten.shader_test
new file mode 100644
index 00000000..4fd71da7
--- /dev/null
+++ b/tests/hlsl-initializer-flatten.shader_test
@@ -0,0 +1,70 @@
+[pixel shader]
+float4 main() : sv_target
+{
+ float4 aa = {1, float2(2, 3), 4};
+ return aa;
+}
+
+[test]
+draw quad
+probe all rgba (1, 2, 3, 4)
+
+
+[pixel shader]
+struct stu {
+ int3 aa;
+ float4 bb;
+};
+
+float4 main() : sv_target
+{
+ struct stu foo = {1, 2, float2(3, 4), int3(5, 6, 7)};
+ return foo.bb;
+}
+
+[test]
+draw quad
+probe all rgba (4, 5, 6, 7)
+
+
+[pixel shader]
+float4 main() : sv_target
+{
+ int4 aa = {10, 20, 30, 40};
+ float4 foo[3] = {1, aa, aa, 2, 3, 4};
+ return foo[1];
+}
+
+[test]
+draw quad
+probe all rgba (40, 10, 20, 30)
+
+
+[pixel shader]
+struct stu {
+ float aa;
+ int bb;
+};
+
+float4 main() : sv_target
+{
+ struct stu foo = {2.0, 3};
+ float4 f = {1.0, foo, 4.0};
+ return f;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+
+[pixel shader]
+float4 main() : sv_target
+{
+ int arr[3] = {2, 3, 4};
+ float4 f = {1.0, arr};
+ return f;
+}
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
--
2.25.1
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