[PATCH vkd3d v2 8/8] tests: Test initializer argument flattening.

Francisco Casas fcasas at codeweavers.com
Thu Jan 20 08:10:16 CST 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
 Makefile.am                                |  2 +
 tests/hlsl-initializer-flatten.shader_test | 70 ++++++++++++++++++++++
 2 files changed, 72 insertions(+)
 create mode 100644 tests/hlsl-initializer-flatten.shader_test

diff --git a/Makefile.am b/Makefile.am
index 2ffe81af..b4d4d91d 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -68,6 +68,7 @@ vkd3d_shader_tests = \
 	tests/hlsl-duplicate-modifiers.shader_test \
 	tests/hlsl-for.shader_test \
 	tests/hlsl-function-overload.shader_test \
+	tests/hlsl-initializer-flatten.shader_test \
 	tests/hlsl-initializer-nested.shader_test \
 	tests/hlsl-initializer-invalid-n-args.shader_test \
 	tests/hlsl-initializer-local-array.shader_test \
@@ -297,6 +298,7 @@ XFAIL_TESTS = \
 	tests/cast-to-int.shader_test \
 	tests/cast-to-uint.shader_test \
 	tests/hlsl-array-dimension.shader_test \
+	tests/hlsl-initializer-flatten.shader_test \
 	tests/hlsl-initializer-nested.shader_test \
 	tests/hlsl-initializer-invalid-n-args.shader_test \
 	tests/hlsl-initializer-local-array.shader_test \
diff --git a/tests/hlsl-initializer-flatten.shader_test b/tests/hlsl-initializer-flatten.shader_test
new file mode 100644
index 00000000..4fd71da7
--- /dev/null
+++ b/tests/hlsl-initializer-flatten.shader_test
@@ -0,0 +1,70 @@
+[pixel shader]
+float4 main() : sv_target
+{
+    float4 aa = {1, float2(2, 3), 4};
+    return aa;
+}
+
+[test]
+draw quad
+probe all rgba (1, 2, 3, 4)
+
+
+[pixel shader]
+struct stu {
+    int3 aa;
+    float4 bb;
+};
+
+float4 main() : sv_target
+{
+    struct stu foo = {1, 2, float2(3, 4), int3(5, 6, 7)};
+    return foo.bb;
+}
+
+[test]
+draw quad
+probe all rgba (4, 5, 6, 7)
+
+
+[pixel shader]
+float4 main() : sv_target
+{
+    int4 aa = {10, 20, 30, 40};
+    float4 foo[3] = {1, aa, aa, 2, 3, 4};
+    return foo[1];
+}
+
+[test]
+draw quad
+probe all rgba (40, 10, 20, 30)
+
+
+[pixel shader]
+struct stu {
+    float aa;
+    int bb;
+};
+
+float4 main() : sv_target
+{
+    struct stu foo = {2.0, 3};
+    float4 f = {1.0, foo, 4.0};
+    return f;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+
+[pixel shader]
+float4 main() : sv_target
+{
+    int arr[3] = {2, 3, 4};
+    float4 f = {1.0, arr};
+    return f;
+}
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
-- 
2.25.1




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