[PATCH 2/5] wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_vs_settings().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 20 10:30:54 CST 2022
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/utils.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 5e375f43a48..4724393905b 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -6734,7 +6734,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
}
if (d3d_info->full_ffp_varyings)
- settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
+ settings->texcoords = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
if (d3d_info->emulated_flatshading)
settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
@@ -6783,7 +6783,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
}
if (d3d_info->full_ffp_varyings)
- settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
+ settings->texcoords = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i)
{
--
2.30.2
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