[PATCH 5/6] d3d10/effect: Fix index access in GetDepthStencilState().
Nikolay Sivov
nsivov at codeweavers.com
Fri Jan 21 01:26:27 CST 2022
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/effect.c | 12 +++++-------
dlls/d3d10/tests/effect.c | 10 ++++++++++
2 files changed, 15 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index fb6c1ed58ad..96fd994fe77 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -8772,17 +8772,15 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthSte
TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface, index, depth_stencil_state);
- if (v->type->element_count)
- v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
- else if (index)
- return E_FAIL;
-
- if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
+ if (!iface->lpVtbl->IsValid(iface))
{
- WARN("Variable is not a depth stencil state.\n");
+ WARN("Invalid variable.\n");
return E_FAIL;
}
+ if (!(v = d3d10_get_state_variable(v, index, &v->effect->ds_states)))
+ return E_FAIL;
+
if ((*depth_stencil_state = v->u.state.object.depth_stencil))
ID3D10DepthStencilState_AddRef(*depth_stencil_state);
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 32a154bf276..5c2e7766767 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -4559,8 +4559,18 @@ static void test_effect_state_groups(void)
ds_desc.BackFace.StencilPassOp);
ok(ds_desc.BackFace.StencilFunc == D3D10_COMPARISON_GREATER_EQUAL, "Got unexpected BackFaceStencilFunc %#x.\n",
ds_desc.BackFace.StencilFunc);
+ hr = d->lpVtbl->GetDepthStencilState(d, 0, &ds_state);
+ ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ID3D10DepthStencilState_GetDesc(ds_state, &ds_desc);
+ ok(ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
+ ID3D10DepthStencilState_Release(ds_state);
d->lpVtbl->GetBackingStore(d, 1, &ds_desc);
ok(!ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
+ hr = d->lpVtbl->GetDepthStencilState(d, 1, &ds_state);
+ ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ID3D10DepthStencilState_GetDesc(ds_state, &ds_desc);
+ ok(!ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
+ ID3D10DepthStencilState_Release(ds_state);
v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
r = v->lpVtbl->AsRasterizer(v);
--
2.34.1
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