[PATCH vkd3d v2 3/8] tests: Test invalid number of arguments on initializers.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Jan 21 04:24:55 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 20/01/22 15:10, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   Makefile.am                                   |  2 +
>   ...lsl-initializer-invalid-n-args.shader_test | 95 +++++++++++++++++++
>   2 files changed, 97 insertions(+)
>   create mode 100644 tests/hlsl-initializer-invalid-n-args.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index 051053cd..23887367 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -68,6 +68,7 @@ vkd3d_shader_tests = \
>   	tests/hlsl-duplicate-modifiers.shader_test \
>   	tests/hlsl-for.shader_test \
>   	tests/hlsl-function-overload.shader_test \
> +	tests/hlsl-initializer-invalid-n-args.shader_test \
>   	tests/hlsl-initializer-local-array.shader_test \
>   	tests/hlsl-initializer-static-array.shader_test \
>   	tests/hlsl-initializer-struct.shader_test \
> @@ -292,6 +293,7 @@ XFAIL_TESTS = \
>   	tests/cast-to-int.shader_test \
>   	tests/cast-to-uint.shader_test \
>   	tests/hlsl-array-dimension.shader_test \
> +	tests/hlsl-initializer-invalid-n-args.shader_test \
>   	tests/hlsl-initializer-local-array.shader_test \
>   	tests/hlsl-initializer-static-array.shader_test \
>   	tests/hlsl-initializer-struct.shader_test \
> diff --git a/tests/hlsl-initializer-invalid-n-args.shader_test b/tests/hlsl-initializer-invalid-n-args.shader_test
> new file mode 100644
> index 00000000..bde6024f
> --- /dev/null
> +++ b/tests/hlsl-initializer-invalid-n-args.shader_test
> @@ -0,0 +1,95 @@
> +[pixel shader]
> +float4 main() : sv_target
> +{
> +    float4 color[2][3] = {
> +        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24
> +    };
> +    return color[1][1];
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (17, 18, 19, 20)
> +
> +
> +[pixel shader fail]
> +float4 main() : sv_target
> +{
> +    float4 color[2][3] = {
> +        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23
> +    };
> +    return color[1][1];
> +}
> +
> +[pixel shader fail]
> +float4 main() : sv_target
> +{
> +    float4 color[2][3] = {
> +        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
> +    };
> +    return color[1][1];
> +}
> +
> +
> +[pixel shader]
> +struct stu {
> +    struct {
> +        int bar;
> +        float4 foo;
> +    } bbb[2];
> +    int2 aaa;
> +};
> +
> +float4 main() : sv_target
> +{
> +    struct stu val = {
> +        11, 12, 13, 14, 25,
> +        21, 22, 23, 24, 25,
> +        31, 32,
> +    };
> +    return val.bbb[1].foo;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (22, 23, 24, 25)
> +
> +
> +[pixel shader fail]
> +struct stu {
> +    struct {
> +        int bar;
> +        float4 foo;
> +    } bbb[2];
> +    int2 aaa;
> +};
> +
> +float4 main() : sv_target
> +{
> +    struct stu val = {
> +        11, 12, 13, 14, 25,
> +        21, 22, 23, 24, 25,
> +        31, 32, 33,
> +    };
> +    return val.bbb[1].foo;
> +}
> +
> +
> +[pixel shader fail]
> +struct stu {
> +    struct {
> +        int bar;
> +        float4 foo;
> +    } bbb[2];
> +    int2 aaa;
> +};
> +
> +float4 main() : sv_target
> +{
> +    struct stu val = {
> +        11, 12, 13, 14, 25,
> +        21, 22, 23, 24, 25,
> +        31,
> +    };
> +    return val.bbb[1].foo;
> +}



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