[PATCH vkd3d v2 4/8] tests: Test complex initializers for numeric types.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Jan 21 04:25:00 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 20/01/22 15:10, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   Makefile.am                                |  2 ++
>   tests/hlsl-initializer-numeric.shader_test | 35 ++++++++++++++++++++++
>   2 files changed, 37 insertions(+)
>   create mode 100644 tests/hlsl-initializer-numeric.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index 23887367..ef32711c 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -70,6 +70,7 @@ vkd3d_shader_tests = \
>   	tests/hlsl-function-overload.shader_test \
>   	tests/hlsl-initializer-invalid-n-args.shader_test \
>   	tests/hlsl-initializer-local-array.shader_test \
> +	tests/hlsl-initializer-numeric.shader_test \
>   	tests/hlsl-initializer-static-array.shader_test \
>   	tests/hlsl-initializer-struct.shader_test \
>   	tests/hlsl-intrinsic-override.shader_test \
> @@ -295,6 +296,7 @@ XFAIL_TESTS = \
>   	tests/hlsl-array-dimension.shader_test \
>   	tests/hlsl-initializer-invalid-n-args.shader_test \
>   	tests/hlsl-initializer-local-array.shader_test \
> +	tests/hlsl-initializer-numeric.shader_test \
>   	tests/hlsl-initializer-static-array.shader_test \
>   	tests/hlsl-initializer-struct.shader_test \
>   	tests/hlsl-bool-cast.shader_test \
> diff --git a/tests/hlsl-initializer-numeric.shader_test b/tests/hlsl-initializer-numeric.shader_test
> new file mode 100644
> index 00000000..2fce3909
> --- /dev/null
> +++ b/tests/hlsl-initializer-numeric.shader_test
> @@ -0,0 +1,35 @@
> +[pixel shader]
> +float4 main() : sv_target
> +{
> +    int4 aa = {1, 2, 3, 4};
> +    return aa;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (1.0, 2.0, 3.0, 4.0) 4
> +
> +
> +[pixel shader]
> +float4 main() : sv_target
> +{
> +    float4 aa = {1, 2, 3, 4};
> +    return aa;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (1.0, 2.0, 3.0, 4.0) 4
> +
> +
> +[pixel shader]
> +float4 main() : sv_target
> +{
> +    float3 aa = {1, 2, 3};
> +    float4 bb = {aa.x, aa.y, aa.z, 4.0};
> +    return bb;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (1.0, 2.0, 3.0, 4.0) 4



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