[PATCH vkd3d v2 5/8] tests: Test nested initializers.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Jan 21 04:25:10 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 20/01/22 15:10, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   Makefile.am                               |  2 +
>   tests/hlsl-initializer-nested.shader_test | 54 +++++++++++++++++++++++
>   2 files changed, 56 insertions(+)
>   create mode 100644 tests/hlsl-initializer-nested.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index ef32711c..2a6d54e4 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -68,6 +68,7 @@ vkd3d_shader_tests = \
>   	tests/hlsl-duplicate-modifiers.shader_test \
>   	tests/hlsl-for.shader_test \
>   	tests/hlsl-function-overload.shader_test \
> +	tests/hlsl-initializer-nested.shader_test \
>   	tests/hlsl-initializer-invalid-n-args.shader_test \
>   	tests/hlsl-initializer-local-array.shader_test \
>   	tests/hlsl-initializer-numeric.shader_test \
> @@ -294,6 +295,7 @@ XFAIL_TESTS = \
>   	tests/cast-to-int.shader_test \
>   	tests/cast-to-uint.shader_test \
>   	tests/hlsl-array-dimension.shader_test \
> +	tests/hlsl-initializer-nested.shader_test \
>   	tests/hlsl-initializer-invalid-n-args.shader_test \
>   	tests/hlsl-initializer-local-array.shader_test \
>   	tests/hlsl-initializer-numeric.shader_test \
> diff --git a/tests/hlsl-initializer-nested.shader_test b/tests/hlsl-initializer-nested.shader_test
> new file mode 100644
> index 00000000..b32ced40
> --- /dev/null
> +++ b/tests/hlsl-initializer-nested.shader_test
> @@ -0,0 +1,54 @@
> +[pixel shader]
> +float4 main() : sv_target
> +{
> +    float4 aaa = {1, {{{2, {3}}, 4}}};
> +    return aaa;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (1, 2, 3, 4)
> +
> +
> +[pixel shader]
> +float4 main() : sv_target
> +{
> +    float4 aaa[3] = {
> +        11, {{{12, {13}}, 14},
> +        21, 22}, 23, {{24,
> +        31, {32, 33}, 34}},
> +    };
> +    return aaa[1];
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (21, 22, 23, 24)
> +
> +
> +[pixel shader]
> +struct stu1
> +{
> +    float4 aaa;
> +    float4 bbb;
> +};
> +
> +struct stu2
> +{
> +    int3 ccc;
> +    stu1 ddd;
> +};
> +
> +float4 main() : sv_target
> +{
> +    struct stu2 val = {
> +        11, {12, 13,
> +        21, {{{22}}}, 23}, {{24,
> +        31, 32}}, 33, 34,
> +    };
> +    return val.ddd.aaa;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (21, 22, 23, 24)



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