[PATCH vkd3d v2 6/8] tests: Test initialization using a numeric constructor with implicit truncation.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Jan 21 04:25:17 CST 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 20/01/22 15:10, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   Makefile.am                                   |  2 ++
>   ...numeric-constructor-truncation.shader_test | 32 +++++++++++++++++++
>   2 files changed, 34 insertions(+)
>   create mode 100644 tests/hlsl-numeric-constructor-truncation.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index 2a6d54e4..1da56869 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -79,6 +79,7 @@ vkd3d_shader_tests = \
>   	tests/hlsl-majority-pragma.shader_test \
>   	tests/hlsl-majority-typedef.shader_test \
>   	tests/hlsl-nested-arrays.shader_test \
> +	tests/hlsl-numeric-constructor-truncation.shader_test \
>   	tests/hlsl-numeric-types.shader_test \
>   	tests/hlsl-return-implicit-conversion.shader_test \
>   	tests/hlsl-return-void.shader_test \
> @@ -309,6 +310,7 @@ XFAIL_TESTS = \
>   	tests/hlsl-majority-pragma.shader_test \
>   	tests/hlsl-majority-typedef.shader_test \
>   	tests/hlsl-nested-arrays.shader_test \
> +	tests/hlsl-numeric-constructor-truncation.shader_test \
>   	tests/hlsl-numeric-types.shader_test \
>   	tests/hlsl-return-implicit-conversion.shader_test \
>   	tests/hlsl-return-void.shader_test \
> diff --git a/tests/hlsl-numeric-constructor-truncation.shader_test b/tests/hlsl-numeric-constructor-truncation.shader_test
> new file mode 100644
> index 00000000..f54ce44d
> --- /dev/null
> +++ b/tests/hlsl-numeric-constructor-truncation.shader_test
> @@ -0,0 +1,32 @@
> +[pixel shader]
> +float4 main() : sv_target
> +{
> +    float3 x = float4(71, 72, 73, 74);
> +    return float4(x, 75);
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (71.0, 72.0, 73.0, 75.0)
> +
> +
> +[pixel shader]
> +struct stu {
> +    float aa;
> +    float2 bb;
> +    float cc;
> +};
> +
> +float4 main() : sv_target
> +{
> +    struct stu foo;
> +    foo.cc = 5;
> +    foo.bb = float3(2, 3, 4); // It shall not overflow to cc;
> +    foo.aa = 1;
> +
> +    return float4(foo);
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (1.0, 2.0, 3.0, 5.0)



More information about the wine-devel mailing list