[PATCH vkd3d v2 1/2] vkd3d: Use the resource's stored format in d3d12_command_list_CopyTextureRegion().
Conor McCarthy
cmccarthy at codeweavers.com
Fri Jan 21 06:45:28 CST 2022
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/command.c | 14 ++------------
1 file changed, 2 insertions(+), 12 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 73ba226a..2cf1eba2 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -3562,18 +3562,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
assert(d3d12_resource_is_texture(dst_resource));
assert(d3d12_resource_is_texture(src_resource));
- if (!(dst_format = vkd3d_format_from_d3d12_resource_desc(list->device,
- &dst_resource->desc, DXGI_FORMAT_UNKNOWN)))
- {
- WARN("Invalid format %#x.\n", dst_resource->desc.Format);
- return;
- }
- if (!(src_format = vkd3d_format_from_d3d12_resource_desc(list->device,
- &src_resource->desc, DXGI_FORMAT_UNKNOWN)))
- {
- WARN("Invalid format %#x.\n", src_resource->desc.Format);
- return;
- }
+ dst_format = dst_resource->format;
+ src_format = src_resource->format;
if ((dst_format->vk_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT)
&& (dst_format->vk_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT))
--
2.34.1
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