[PATCH 3/5] wined3d: Acquire blend state references for command lists by inspecting CS packets.

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 21 09:43:51 CST 2022


From: Jan Sikorski <jsikorski at codeweavers.com>

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c              | 68 ++++++++++------------------------
 dlls/wined3d/wined3d_private.h |  1 -
 2 files changed, 20 insertions(+), 49 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 00be0776323..7e3237e2543 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -63,9 +63,6 @@ struct wined3d_command_list
 
     SIZE_T query_count;
     struct wined3d_deferred_query_issue *queries;
-
-    SIZE_T blend_state_count;
-    struct wined3d_blend_state **blend_states;
 };
 
 static void invalidate_client_address(struct wined3d_resource *resource)
@@ -541,12 +538,6 @@ static inline void wined3d_device_context_acquire_resource(struct wined3d_device
     context->ops->acquire_resource(context, resource);
 }
 
-static inline void wined3d_device_context_acquire_blend_state(struct wined3d_device_context *context,
-        struct wined3d_blend_state *blend_state)
-{
-    context->ops->acquire_blend_state(context, blend_state);
-}
-
 static struct wined3d_cs *wined3d_cs_from_context(struct wined3d_device_context *context)
 {
     return CONTAINING_RECORD(context, struct wined3d_cs, c);
@@ -1801,8 +1792,6 @@ void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *
     op->factor = *blend_factor;
     op->sample_mask = sample_mask;
 
-    if (state)
-        wined3d_device_context_acquire_blend_state(context, state);
     wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
@@ -2929,11 +2918,6 @@ static void wined3d_cs_acquire_resource(struct wined3d_device_context *context,
     wined3d_resource_acquire(resource);
 }
 
-static void wined3d_cs_acquire_blend_state(struct wined3d_device_context *context,
-        struct wined3d_blend_state *blend_state)
-{
-}
-
 static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const void *data);
 
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
@@ -3171,7 +3155,6 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
     wined3d_cs_flush,
     wined3d_cs_acquire_resource,
     wined3d_cs_acquire_command_list,
-    wined3d_cs_acquire_blend_state,
 };
 
 static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue)
@@ -3300,7 +3283,6 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
     wined3d_cs_flush,
     wined3d_cs_acquire_resource,
     wined3d_cs_acquire_command_list,
-    wined3d_cs_acquire_blend_state,
 };
 
 static void poll_queries(struct wined3d_cs *cs)
@@ -3553,6 +3535,16 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
             break;
         }
 
+        case WINED3D_CS_OP_SET_BLEND_STATE:
+        {
+            struct wined3d_cs_set_blend_state *op;
+
+            op = (struct wined3d_cs_set_blend_state *)packet->data;
+            if (op->state)
+                wined3d_blend_state_decref(op->state);
+            break;
+        }
+
         default:
             break;
     }
@@ -3606,6 +3598,16 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
             break;
         }
 
+        case WINED3D_CS_OP_SET_BLEND_STATE:
+        {
+            struct wined3d_cs_set_blend_state *op;
+
+            op = (struct wined3d_cs_set_blend_state *)packet->data;
+            if (op->state)
+                wined3d_blend_state_incref(op->state);
+            break;
+        }
+
         default:
             break;
     }
@@ -3632,9 +3634,6 @@ struct wined3d_deferred_context
 
     SIZE_T query_count, queries_capacity;
     struct wined3d_deferred_query_issue *queries;
-
-    SIZE_T blend_state_count, blend_states_capacity;
-    struct wined3d_blend_state **blend_states;
 };
 
 static struct wined3d_deferred_context *wined3d_deferred_context_from_context(struct wined3d_device_context *context)
@@ -3835,18 +3834,6 @@ static void wined3d_deferred_context_acquire_command_list(struct wined3d_device_
     wined3d_command_list_incref(deferred->command_lists[deferred->command_list_count++] = list);
 }
 
-static void wined3d_deferred_context_acquire_blend_state(struct wined3d_device_context *context,
-        struct wined3d_blend_state *blend_state)
-{
-    struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
-    if (!wined3d_array_reserve((void **)&deferred->blend_states, &deferred->blend_states_capacity,
-            deferred->blend_state_count + 1, sizeof(*deferred->blend_states)))
-        return;
-
-    deferred->blend_states[deferred->blend_state_count++] = blend_state;
-    wined3d_blend_state_incref(blend_state);
-}
-
 static const struct wined3d_device_context_ops wined3d_deferred_context_ops =
 {
     wined3d_deferred_context_require_space,
@@ -3859,7 +3846,6 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops =
     wined3d_deferred_context_flush,
     wined3d_deferred_context_acquire_resource,
     wined3d_deferred_context_acquire_command_list,
-    wined3d_deferred_context_acquire_blend_state,
 };
 
 HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context)
@@ -3918,10 +3904,6 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
         wined3d_query_decref(deferred->queries[i].query);
     heap_free(deferred->queries);
 
-    for (i = 0; i < deferred->blend_state_count; ++i)
-        wined3d_blend_state_decref(deferred->blend_states[i]);
-    heap_free(deferred->blend_states);
-
     while (offset < deferred->data_size)
     {
         packet = wined3d_next_cs_packet(deferred->data, &offset);
@@ -3947,7 +3929,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
             + deferred->upload_count * sizeof(*object->uploads)
             + deferred->command_list_count * sizeof(*object->command_lists)
             + deferred->query_count * sizeof(*object->queries)
-            + deferred->blend_state_count * sizeof(*object->blend_states)
             + deferred->data_size);
 
     if (!memory)
@@ -3987,12 +3968,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
     memcpy(object->queries, deferred->queries, deferred->query_count * sizeof(*object->queries));
     /* Transfer our references to the queries to the command list. */
 
-    object->blend_states = memory;
-    memory = &object->blend_states[deferred->blend_state_count];
-    object->blend_state_count = deferred->blend_state_count;
-    memcpy(object->blend_states, deferred->blend_states, deferred->blend_state_count * sizeof(*object->blend_states));
-    /* Transfer our references to the blend states to the command list. */
-
     object->data = memory;
     object->data_size = deferred->data_size;
     memcpy(object->data, deferred->data, deferred->data_size);
@@ -4002,7 +3977,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
     deferred->upload_count = 0;
     deferred->command_list_count = 0;
     deferred->query_count = 0;
-    deferred->blend_state_count = 0;
 
     /* This is in fact recorded into a subsequent command list. */
     if (restore)
@@ -4058,8 +4032,6 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
             wined3d_resource_decref(list->uploads[i].resource);
         for (i = 0; i < list->query_count; ++i)
             wined3d_query_decref(list->queries[i].query);
-        for (i = 0; i < list->blend_state_count; ++i)
-            wined3d_blend_state_decref(list->blend_states[i]);
 
         offset = 0;
         while (offset < list->data_size)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 822c3324b3f..e297169b6e1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4874,7 +4874,6 @@ struct wined3d_device_context_ops
     void (*flush)(struct wined3d_device_context *context);
     void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
     void (*acquire_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
-    void (*acquire_blend_state)(struct wined3d_device_context *context, struct wined3d_blend_state *blend_state);
 };
 
 struct wined3d_device_context
-- 
2.30.2




More information about the wine-devel mailing list