[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.

Matteo Bruni mbruni at codeweavers.com
Fri Jan 21 15:22:28 CST 2022


From: Zebediah Figura <zfigura at codeweavers.com>

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_codegen.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 17d58001..e19b204c 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1506,7 +1506,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
 
     LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
     {
-        if (var->is_uniform)
+        if (var->is_uniform && var->data_type->type != HLSL_CLASS_OBJECT)
         {
             if (var->is_param)
                 var->buffer = ctx->params_buffer;
-- 
2.34.1




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