[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
Matteo Bruni
mbruni at codeweavers.com
Fri Jan 21 15:22:28 CST 2022
From: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 17d58001..e19b204c 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1506,7 +1506,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
- if (var->is_uniform)
+ if (var->is_uniform && var->data_type->type != HLSL_CLASS_OBJECT)
{
if (var->is_param)
var->buffer = ctx->params_buffer;
--
2.34.1
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