[PATCH 01/11] wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 25 04:51:35 CST 2022


From: Jan Sikorski <jsikorski at codeweavers.com>

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 9f7421e865f..80f9a973eaa 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3630,6 +3630,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
             break;
         }
 
+        case WINED3D_CS_OP_DISPATCH:
+        {
+            struct wined3d_cs_dispatch *op = (struct wined3d_cs_dispatch *)packet->data;
+
+            if (op->parameters.indirect)
+                wined3d_buffer_decref(op->parameters.u.indirect.buffer);
+            break;
+        }
+
         default:
             break;
     }
@@ -3778,6 +3787,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
             break;
         }
 
+        case WINED3D_CS_OP_DISPATCH:
+        {
+            struct wined3d_cs_dispatch *op = (struct wined3d_cs_dispatch *)packet->data;
+
+            if (op->parameters.indirect)
+                wined3d_buffer_incref(op->parameters.u.indirect.buffer);
+            break;
+        }
+
         default:
             break;
     }
-- 
2.30.2




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