[PATCH 10/12] d3dx9_36/tests: Fix misleading indentation warnings
Fabian Maurer
dark.shadow4 at web.de
Tue Jan 25 15:06:32 CST 2022
Signed-off-by: Fabian Maurer <dark.shadow4 at web.de>
---
dlls/d3dx9_36/tests/texture.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 9e2c999c5f2..e8a57fc609e 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -2469,7 +2469,7 @@ float4 main(float3 pos : POSITION, float3 size : PSIZE) : COLOR
/* Constant buffer */
hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
-todo_wine
+ todo_wine
ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
if (FAILED(hr))
{
@@ -2650,7 +2650,7 @@ todo_wine
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
-todo_wine
+ todo_wine
ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
if (FAILED(hr))
{
--
2.35.0
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