[PATCH 10/12] d3dx9_36/tests: Fix misleading indentation warnings

Fabian Maurer dark.shadow4 at web.de
Tue Jan 25 15:06:32 CST 2022


Signed-off-by: Fabian Maurer <dark.shadow4 at web.de>
---
 dlls/d3dx9_36/tests/texture.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 9e2c999c5f2..e8a57fc609e 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -2469,7 +2469,7 @@ float4 main(float3 pos : POSITION, float3 size : PSIZE) : COLOR

     /* Constant buffer */
     hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
-todo_wine
+    todo_wine
     ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
     if (FAILED(hr))
     {
@@ -2650,7 +2650,7 @@ todo_wine
     ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);

     hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
-todo_wine
+    todo_wine
     ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
     if (FAILED(hr))
     {
--
2.35.0




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