[PATCH] d3d10/tests: Add a test with fx_4_1 binary.
Nikolay Sivov
nsivov at codeweavers.com
Wed Jan 26 03:04:49 CST 2022
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
The only purpose is to show that fx_4_1 binary loading works.
dlls/d3d10/tests/effect.c | 38 ++++++++++++++++++++++++++++++++++++++
1 file changed, 38 insertions(+)
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index b4ea4402a05..9cdbc7fffca 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -8209,6 +8209,43 @@ static void test_effect_value_expression(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+#if 0
+technique10 tech0
+{
+ pass pass0 {}
+};
+#endif
+static DWORD fx_test_fx_4_1[] =
+{
+ 0x43425844, 0x228fcf4d, 0x9396b2f5, 0xd817b31f, 0xab6dd460, 0x00000001, 0x000000a0, 0x00000001,
+ 0x00000024, 0x30315846, 0x00000074, 0xfeff1011, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x68636574,
+ 0x61700030, 0x00307373, 0x00000004, 0x00000001, 0x00000000, 0x0000000a, 0x00000000, 0x00000000,
+};
+
+static void test_effect_fx_4_1(void)
+{
+ ID3D10Effect *effect;
+ ID3D10Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ hr = create_effect(fx_test_fx_4_1, 0, device, NULL, &effect);
+ ok(SUCCEEDED(hr), "Failed to create an effect, hr %#x.\n", hr);
+
+ effect->lpVtbl->Release(effect);
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(effect)
{
test_effect_constant_buffer_type();
@@ -8235,4 +8272,5 @@ START_TEST(effect)
test_effect_dynamic_numeric_field();
test_effect_index_expression();
test_effect_value_expression();
+ test_effect_fx_4_1();
}
--
2.34.1
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