[PATCH vkd3d v6 5/9] vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.

Matteo Bruni mbruni at codeweavers.com
Wed Jan 26 08:35:29 CST 2022


From: Francisco Casas <fcasas at codeweavers.com>

Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.c         |  9 ++++++++-
 libs/vkd3d-shader/hlsl.h         |  3 ++-
 libs/vkd3d-shader/hlsl.y         | 16 +++++++++++-----
 libs/vkd3d-shader/hlsl_codegen.c |  2 ++
 4 files changed, 23 insertions(+), 7 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index d8913850..e46ddec0 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -644,7 +644,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
 struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
         enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
         struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
-        const struct vkd3d_shader_location *loc)
+        struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc)
 {
     struct hlsl_ir_resource_load *load;
 
@@ -657,6 +657,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
     load->sampler.var = sampler;
     hlsl_src_from_node(&load->sampler.offset, sampler_offset);
     hlsl_src_from_node(&load->coords, coords);
+    hlsl_src_from_node(&load->texel_offset, texel_offset);
     return load;
 }
 
@@ -1285,6 +1286,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
     dump_deref(buffer, &load->sampler);
     vkd3d_string_buffer_printf(buffer, ", coords = ");
     dump_src(buffer, &load->coords);
+    if (load->texel_offset.node)
+    {
+        vkd3d_string_buffer_printf(buffer, ", offset = ");
+        dump_src(buffer, &load->texel_offset);
+    }
     vkd3d_string_buffer_printf(buffer, ")");
 }
 
@@ -1458,6 +1464,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
     hlsl_src_remove(&load->coords);
     hlsl_src_remove(&load->sampler.offset);
     hlsl_src_remove(&load->resource.offset);
+    hlsl_src_remove(&load->texel_offset);
     vkd3d_free(load);
 }
 
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index 6aec0b08..fffafb56 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -384,6 +384,7 @@ struct hlsl_ir_resource_load
     enum hlsl_resource_load_type load_type;
     struct hlsl_deref resource, sampler;
     struct hlsl_src coords;
+    struct hlsl_src texel_offset;
 };
 
 struct hlsl_ir_store
@@ -708,7 +709,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc
 struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
         enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
         struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
-        const struct vkd3d_shader_location *loc);
+        struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
 struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
 struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
         struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index cff56a74..b4597e18 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1875,7 +1875,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
             return false;
 
         if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD,
-                object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc)))
+                object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, NULL, loc)))
             return false;
         list_add_tail(instrs, &load->node.entry);
         return true;
@@ -1885,6 +1885,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
         const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
         const struct hlsl_type *sampler_type;
         struct hlsl_ir_resource_load *load;
+        struct hlsl_ir_node *offset = NULL;
         struct hlsl_ir_load *sampler_load;
         struct hlsl_ir_node *coords;
 
@@ -1894,8 +1895,6 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
                     "Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count);
             return false;
         }
-        if (params->args_count == 3)
-            FIXME("Ignoring offset parameter.\n");
 
         sampler_type = params->args[0]->data_type;
         if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
@@ -1915,11 +1914,18 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
 
         if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
                 hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
-            coords = params->args[1];
+            return false;
+
+        if (params->args_count == 3)
+        {
+            if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2],
+                    hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc)))
+                return false;
+        }
 
         if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format,
                 HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node,
-                sampler_load->src.var, sampler_load->src.offset.node, coords, loc)))
+                sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc)))
             return false;
         list_add_tail(instrs, &load->node.entry);
         return true;
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 98afd0e0..eac3513c 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1052,6 +1052,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
             }
 
             load->coords.node->last_read = instr->index;
+            if (load->texel_offset.node)
+                load->texel_offset.node->last_read = instr->index;
             break;
         }
         case HLSL_IR_SWIZZLE:
-- 
2.34.1




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