[PATCH 09/10] wined3d: Use wined3d_bit_scan() in context_update_stream_info().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 26 08:43:43 CST 2022
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index ed7fa32f74c..6aa5ae4e997 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -266,20 +266,19 @@ void context_update_stream_info(struct wined3d_context *context, const struct wi
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
DWORD prev_all_vbo = stream_info->all_vbo;
unsigned int i;
- WORD map;
+ uint32_t map;
wined3d_stream_info_from_declaration(stream_info, state, d3d_info);
stream_info->all_vbo = 1;
- for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i)
+ map = stream_info->use_map;
+ while (map)
{
struct wined3d_stream_info_element *element;
struct wined3d_bo_address data;
struct wined3d_buffer *buffer;
- if (!(map & 1))
- continue;
-
+ i = wined3d_bit_scan(&map);
element = &stream_info->elements[i];
buffer = state->streams[element->stream_idx].buffer;
--
2.30.2
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