[PATCH vkd3d v3 4/8] tests: Make texture allocation and destruction into separate shader_runner ops.

Zebediah Figura zfigura at codeweavers.com
Wed Jan 26 19:40:29 CST 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/shader_runner.c       | 60 ++++++++++++++++------------------
 tests/shader_runner.h       | 11 +++++--
 tests/shader_runner_d3d12.c | 65 ++++++++++++++++++++++---------------
 3 files changed, 75 insertions(+), 61 deletions(-)

diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 74b70890f..aabae5ae0 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -71,12 +71,6 @@ static void VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2) fatal_error(const char *forma
     exit(1);
 }
 
-static void free_texture(struct texture *texture)
-{
-    free(texture->data);
-    memset(texture, 0, sizeof(*texture));
-}
-
 enum parse_state
 {
     STATE_NONE,
@@ -135,7 +129,7 @@ static void parse_require_directive(struct shader_context *context, const char *
     }
 }
 
-static void parse_texture_format(struct texture *texture, const char *line)
+static void parse_texture_format(struct texture_params *texture, const char *line)
 {
     static const struct
     {
@@ -228,7 +222,7 @@ static void parse_sampler_directive(struct sampler *sampler, const char *line)
     }
 }
 
-static void parse_texture_directive(struct texture *texture, const char *line)
+static void parse_texture_directive(struct texture_params *texture, const char *line)
 {
     int ret;
 
@@ -425,26 +419,29 @@ static struct sampler *get_sampler(struct shader_context *context, unsigned int
     return NULL;
 }
 
-static struct texture *get_texture(struct shader_context *context, unsigned int slot)
+static void set_texture(struct shader_context *context, struct texture *texture)
 {
-    struct texture *texture;
     size_t i;
 
     for (i = 0; i < context->texture_count; ++i)
     {
-        texture = &context->textures[i];
-        if (texture->slot == slot)
-            return texture;
+        if (context->textures[i]->slot == texture->slot)
+        {
+            context->ops->destroy_texture(context, context->textures[i]);
+            context->textures[i] = texture;
+            return;
+        }
     }
 
-    return NULL;
+    context->textures = realloc(context->textures, (context->texture_count + 1) * sizeof(*context->textures));
+    context->textures[context->texture_count++] = texture;
 }
 
 void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops)
 {
     size_t shader_source_size = 0, shader_source_len = 0;
     struct sampler *current_sampler = NULL;
-    struct texture *current_texture = NULL;
+    struct texture_params current_texture;
     enum parse_state state = STATE_NONE;
     unsigned int i, line_number = 0;
     const char *filename = NULL;
@@ -490,7 +487,11 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
                 case STATE_REQUIRE:
                 case STATE_SAMPLER:
                 case STATE_TEST:
+                    break;
+
                 case STATE_TEXTURE:
+                    set_texture(context, context->ops->create_texture(context, &current_texture));
+                    free(current_texture.data);
                     break;
 
                 case STATE_SHADER_PIXEL:
@@ -623,21 +624,12 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
             {
                 state = STATE_TEXTURE;
 
-                if ((current_texture = get_texture(context, index)))
-                {
-                    free_texture(current_texture);
-                }
-                else
-                {
-                    context->textures = realloc(context->textures,
-                            ++context->texture_count * sizeof(*context->textures));
-                    current_texture = &context->textures[context->texture_count - 1];
-                    memset(current_texture, 0, sizeof(*current_texture));
-                }
-                current_texture->slot = index;
-                current_texture->format = DXGI_FORMAT_R32G32B32A32_FLOAT;
-                current_texture->data_type = TEXTURE_DATA_FLOAT;
-                current_texture->texel_size = 16;
+                memset(&current_texture, 0, sizeof(current_texture));
+
+                current_texture.slot = index;
+                current_texture.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+                current_texture.data_type = TEXTURE_DATA_FLOAT;
+                current_texture.texel_size = 16;
             }
             else if (!strcmp(line, "[test]\n"))
             {
@@ -684,7 +676,7 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
                     break;
 
                 case STATE_TEXTURE:
-                    parse_texture_directive(current_texture, line);
+                    parse_texture_directive(&current_texture, line);
                     break;
 
                 case STATE_TEST:
@@ -697,7 +689,11 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
     if (context->ps_code)
         ID3D10Blob_Release(context->ps_code);
     for (i = 0; i < context->texture_count; ++i)
-        free_texture(&context->textures[i]);
+    {
+        if (context->textures[i])
+            context->ops->destroy_texture(context, context->textures[i]);
+    }
+    free(context->textures);
 
     fclose(f);
 }
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index e9001eeda..c541b56e8 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -45,7 +45,7 @@ struct sampler
     D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
 };
 
-struct texture
+struct texture_params
 {
     unsigned int slot;
 
@@ -55,6 +55,11 @@ struct texture
     unsigned int width, height;
     uint8_t *data;
     size_t data_size, data_capacity;
+};
+
+struct texture
+{
+    unsigned int slot;
 
     D3D12_DESCRIPTOR_RANGE descriptor_range;
     ID3D12DescriptorHeap *heap;
@@ -72,7 +77,7 @@ struct shader_context
     uint32_t *uniforms;
     size_t uniform_count;
 
-    struct texture *textures;
+    struct texture **textures;
     size_t texture_count;
 
     struct sampler *samplers;
@@ -82,6 +87,8 @@ struct shader_context
 struct shader_runner_ops
 {
     ID3D10Blob *(*compile_shader)(struct shader_context *context, const char *source, enum shader_model minimum_shader_model);
+    struct texture *(*create_texture)(struct shader_context *context, const struct texture_params *params);
+    void (*destroy_texture)(struct shader_context *context, struct texture *texture);
     void (*draw_quad)(struct shader_context *context);
     void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps);
 };
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index bb0288e83..94399aea6 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -62,6 +62,40 @@ static ID3D10Blob *d3d12_runner_compile_shader(struct shader_context *c,
     return blob;
 }
 
+static struct texture *d3d12_runner_create_texture(struct shader_context *c, const struct texture_params *params)
+{
+    struct d3d12_shader_context *context = d3d12_shader_context(c);
+    struct test_context *test_context = &context->test_context;
+    ID3D12Device *device = test_context->device;
+    D3D12_SUBRESOURCE_DATA resource_data;
+    struct texture *texture;
+
+    texture = calloc(1, sizeof(*texture));
+
+    texture->slot = params->slot;
+
+    texture->heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
+    texture->resource = create_default_texture(device, params->width, params->height,
+            params->format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
+    resource_data.pData = params->data;
+    resource_data.SlicePitch = resource_data.RowPitch = params->width * params->texel_size;
+    upload_texture_data(texture->resource, &resource_data, 1, test_context->queue, test_context->list);
+    reset_command_list(test_context->list, test_context->allocator);
+    transition_resource_state(test_context->list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST,
+            D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
+    ID3D12Device_CreateShaderResourceView(device, texture->resource,
+            NULL, get_cpu_descriptor_handle(test_context, texture->heap, 0));
+
+    return texture;
+}
+
+static void d3d12_runner_destroy_texture(struct shader_context *c, struct texture *texture)
+{
+    ID3D12DescriptorHeap_Release(texture->heap);
+    ID3D12Resource_Release(texture->resource);
+    free(texture);
+}
+
 static void d3d12_runner_draw_quad(struct shader_context *c)
 {
     struct d3d12_shader_context *context = d3d12_shader_context(c);
@@ -99,10 +133,8 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
 
     for (i = 0; i < context->c.texture_count; ++i)
     {
-        struct texture *texture = &context->c.textures[i];
-        D3D12_SUBRESOURCE_DATA resource_data;
+        struct texture *texture = context->c.textures[i];
         D3D12_DESCRIPTOR_RANGE *range;
-        ID3D12Resource *resource;
 
         range = &texture->descriptor_range;
 
@@ -118,20 +150,6 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
         range->BaseShaderRegister = texture->slot;
         range->RegisterSpace = 0;
         range->OffsetInDescriptorsFromTableStart = 0;
-
-        texture->heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
-        resource = create_default_texture(device, texture->width, texture->height,
-                texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
-        resource_data.pData = texture->data;
-        resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size;
-        upload_texture_data(resource, &resource_data, 1, queue, command_list);
-        reset_command_list(command_list, test_context->allocator);
-        transition_resource_state(command_list, resource, D3D12_RESOURCE_STATE_COPY_DEST,
-                D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
-        ID3D12Device_CreateShaderResourceView(device, resource,
-                NULL, get_cpu_descriptor_handle(test_context, texture->heap, 0));
-
-        texture->resource = resource;
     }
 
     assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params));
@@ -170,7 +188,7 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
                 context->c.uniform_count, context->c.uniforms, 0);
     for (i = 0; i < context->c.texture_count; ++i)
     {
-        struct texture *texture = &context->c.textures[i];
+        struct texture *texture = context->c.textures[i];
 
         ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, texture->root_index,
                 get_gpu_descriptor_handle(test_context, texture->heap, 0));
@@ -192,15 +210,6 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
     exec_command_list(queue, command_list);
     wait_queue_idle(device, queue);
     reset_command_list(command_list, test_context->allocator);
-
-    for (i = 0; i < context->c.texture_count; ++i)
-    {
-        struct texture *texture = &context->c.textures[i];
-
-        ID3D12DescriptorHeap_Release(texture->heap);
-        ID3D12Resource_Release(texture->resource);
-        free(texture);
-    }
 }
 
 static void d3d12_runner_probe_vec4(struct shader_context *c,
@@ -220,6 +229,8 @@ static void d3d12_runner_probe_vec4(struct shader_context *c,
 static const struct shader_runner_ops d3d12_runner_ops =
 {
     .compile_shader = d3d12_runner_compile_shader,
+    .create_texture = d3d12_runner_create_texture,
+    .destroy_texture = d3d12_runner_destroy_texture,
     .draw_quad = d3d12_runner_draw_quad,
     .probe_vec4 = d3d12_runner_probe_vec4,
 };
-- 
2.34.1




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