[PATCH 2/5] wined3d: Use wined3d_bit_scan() in context_preload_textures().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 27 08:57:59 CST 2022
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6aa5ae4e997..1dc691c46a0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -390,12 +390,12 @@ void context_preload_textures(struct wined3d_context *context, const struct wine
}
else
{
- WORD ffu_map = context->fixed_function_usage_map;
+ uint32_t ffu_map = context->fixed_function_usage_map;
- for (i = 0; ffu_map; ffu_map >>= 1, ++i)
+ while (ffu_map)
{
- if (ffu_map & 1)
- context_preload_texture(context, state, i);
+ i = wined3d_bit_scan(&ffu_map);
+ context_preload_texture(context, state, i);
}
}
}
--
2.30.2
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