[PATCH 2/5] wined3d: Use wined3d_bit_scan() in context_preload_textures().

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 27 08:57:59 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6aa5ae4e997..1dc691c46a0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -390,12 +390,12 @@ void context_preload_textures(struct wined3d_context *context, const struct wine
     }
     else
     {
-        WORD ffu_map = context->fixed_function_usage_map;
+        uint32_t ffu_map = context->fixed_function_usage_map;
 
-        for (i = 0; ffu_map; ffu_map >>= 1, ++i)
+        while (ffu_map)
         {
-            if (ffu_map & 1)
-                context_preload_texture(context, state, i);
+            i = wined3d_bit_scan(&ffu_map);
+            context_preload_texture(context, state, i);
         }
     }
 }
-- 
2.30.2




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