[PATCH vkd3d] vkd3d-shader: Handle VKD3DSUF_GLOBALLY_COHERENT in vkd3d_dxbc_compiler_emit_dcl_resource_raw().
Henri Verbeet
hverbeet at gmail.com
Thu Jan 27 09:42:03 CST 2022
On Tue, 25 Jan 2022 at 13:47, Andrey Gusev <andrey.goosev at gmail.com> wrote:
> diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
> index 1ffce6a..a361cc7 100644
> --- a/libs/vkd3d-shader/spirv.c
> +++ b/libs/vkd3d-shader/spirv.c
> @@ -6091,8 +6091,16 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler
> const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
> uint32_t flags = instruction->flags;
>
> + if (flags & VKD3DSUF_GLOBALLY_COHERENT)
> + {
> + flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
> + }
> /* We don't distinguish between APPEND and COUNTER UAVs. */
> - flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
> + if (flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
> + {
> + flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
> + }
> +
I don't think we can just ignore VKD3DSUF_GLOBALLY_COHERENT. This is
probably supposed to map the the "scope" parameter in
vkd3d_dxbc_compiler_emit_atomic_instruction(), and possibly others.
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