[PATCH vkd3d v5 3/6] vkd3d-shader/hlsl: Handle additional dimension types for textures.

Francisco Casas fcasas at codeweavers.com
Thu Jan 27 12:31:23 CST 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.c     | 25 ++++++++++++---------
 libs/vkd3d-shader/hlsl.h     | 16 ++++++++++++--
 libs/vkd3d-shader/hlsl_sm4.c | 43 ++++++++++++++++++++++--------------
 3 files changed, 55 insertions(+), 29 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index e96969d1..8a0f4b01 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -932,10 +932,15 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
         {
             static const char *const dimensions[] =
             {
-                [HLSL_SAMPLER_DIM_1D] = "1D",
-                [HLSL_SAMPLER_DIM_2D] = "2D",
-                [HLSL_SAMPLER_DIM_3D] = "3D",
-                [HLSL_SAMPLER_DIM_CUBE] = "Cube"
+                [HLSL_SAMPLER_DIM_1D]        = "1D",
+                [HLSL_SAMPLER_DIM_2D]        = "2D",
+                [HLSL_SAMPLER_DIM_3D]        = "3D",
+                [HLSL_SAMPLER_DIM_CUBE]      = "Cube",
+                [HLSL_SAMPLER_DIM_1DARRAY]   = "1DArray",
+                [HLSL_SAMPLER_DIM_2DARRAY]   = "2DArray",
+                [HLSL_SAMPLER_DIM_2DMS]      = "2DMS",
+                [HLSL_SAMPLER_DIM_2DMSARRAY] = "2DMSArray",
+                [HLSL_SAMPLER_DIM_CUBEARRAY] = "CubeArray",
             };
 
             switch (type->base_type)
@@ -1778,11 +1783,11 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
 
     static const char *const sampler_names[] =
     {
-        "sampler",
-        "sampler1D",
-        "sampler2D",
-        "sampler3D",
-        "samplerCUBE"
+        [HLSL_SAMPLER_DIM_GENERIC] = "sampler",
+        [HLSL_SAMPLER_DIM_1D]      = "sampler1D",
+        [HLSL_SAMPLER_DIM_2D]      = "sampler2D",
+        [HLSL_SAMPLER_DIM_3D]      = "sampler3D",
+        [HLSL_SAMPLER_DIM_CUBE]    = "samplerCUBE",
     };
 
     static const struct
@@ -1834,7 +1839,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
         }
     }
 
-    for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt)
+    for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt)
     {
         type = hlsl_new_type(ctx, sampler_names[bt], HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
         type->sampler_dim = bt;
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index 3dfeea1d..8f365abb 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -98,7 +98,13 @@ enum hlsl_sampler_dim
    HLSL_SAMPLER_DIM_2D,
    HLSL_SAMPLER_DIM_3D,
    HLSL_SAMPLER_DIM_CUBE,
-   HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE
+   HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE,
+   HLSL_SAMPLER_DIM_1DARRAY,
+   HLSL_SAMPLER_DIM_2DARRAY,
+   HLSL_SAMPLER_DIM_2DMS,
+   HLSL_SAMPLER_DIM_2DMSARRAY,
+   HLSL_SAMPLER_DIM_CUBEARRAY,
+   HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBEARRAY,
 };
 
 enum hlsl_matrix_majority
@@ -487,7 +493,7 @@ struct hlsl_ctx
         struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
         /* matrix[float][2][4] is a float4x2, i.e. dimx = 2, dimy = 4 */
         struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4];
-        struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1];
+        struct hlsl_type *sampler[HLSL_SAMPLER_DIM_LAST_SAMPLER + 1];
         struct hlsl_type *Void;
     } builtin_types;
 
@@ -673,11 +679,17 @@ static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim)
     {
         case HLSL_SAMPLER_DIM_1D:
             return 1;
+        case HLSL_SAMPLER_DIM_1DARRAY:
         case HLSL_SAMPLER_DIM_2D:
+        case HLSL_SAMPLER_DIM_2DMS:
             return 2;
+        case HLSL_SAMPLER_DIM_2DARRAY:
+        case HLSL_SAMPLER_DIM_2DMSARRAY:
         case HLSL_SAMPLER_DIM_3D:
         case HLSL_SAMPLER_DIM_CUBE:
             return 3;
+        case HLSL_SAMPLER_DIM_CUBEARRAY:
+            return 4;
         default:
             assert(0);
             return 0;
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 4eebd583..d62a1bed 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -434,6 +434,16 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
             return D3D_SRV_DIMENSION_TEXTURE3D;
         case HLSL_SAMPLER_DIM_CUBE:
             return D3D_SRV_DIMENSION_TEXTURECUBE;
+        case HLSL_SAMPLER_DIM_1DARRAY:
+            return D3D_SRV_DIMENSION_TEXTURE1DARRAY;
+        case HLSL_SAMPLER_DIM_2DARRAY:
+            return D3D_SRV_DIMENSION_TEXTURE2DARRAY;
+        case HLSL_SAMPLER_DIM_2DMS:
+            return D3D_SRV_DIMENSION_TEXTURE2DMS;
+        case HLSL_SAMPLER_DIM_2DMSARRAY:
+            return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
+        case HLSL_SAMPLER_DIM_CUBEARRAY:
+            return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
         default:
             assert(0);
             return D3D_SRV_DIMENSION_UNKNOWN;
@@ -721,6 +731,16 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
             return VKD3D_SM4_RESOURCE_TEXTURE_3D;
         case HLSL_SAMPLER_DIM_CUBE:
             return VKD3D_SM4_RESOURCE_TEXTURE_CUBE;
+        case HLSL_SAMPLER_DIM_1DARRAY:
+            return VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY;
+        case HLSL_SAMPLER_DIM_2DARRAY:
+            return VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY;
+        case HLSL_SAMPLER_DIM_2DMS:
+            return VKD3D_SM4_RESOURCE_TEXTURE_2DMS;
+        case HLSL_SAMPLER_DIM_2DMSARRAY:
+            return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
+        case HLSL_SAMPLER_DIM_CUBEARRAY:
+            return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
         default:
             assert(0);
             return 0;
@@ -1307,6 +1327,7 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
         const struct hlsl_deref *resource, const struct hlsl_ir_node *coords)
 {
     struct sm4_instruction instr;
+    unsigned int dim_count;
 
     memset(&instr, 0, sizeof(instr));
     instr.opcode = VKD3D_SM4_OP_LD;
@@ -1318,23 +1339,11 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
 
     /* Mipmap level is in the last component in the IR, but needs to be in the W
      * component in the instruction. */
-    switch (resource_type->sampler_dim)
-    {
-        case HLSL_SAMPLER_DIM_1D:
-            instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
-            break;
-
-        case HLSL_SAMPLER_DIM_2D:
-            instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
-            break;
-
-        case HLSL_SAMPLER_DIM_3D:
-        case HLSL_SAMPLER_DIM_CUBE:
-            break;
-
-        case HLSL_SAMPLER_DIM_GENERIC:
-            assert(0);
-    }
+    dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim);
+    if (dim_count == 1)
+        instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
+    if (dim_count == 2)
+        instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
 
     sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
 
-- 
2.25.1




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