[PATCH 6/6] wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 28 08:47:24 CST 2022
From: Zebediah Figura <zfigura at codeweavers.com>
wined3d_buffer_load_location() can handle loading from
WINED3D_LOCATION_DISCARDED just fine, so use it instead of duplicating the
functionality here.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 224835.
v2: Add a commit messages. Otherwise unmodified.
dlls/wined3d/buffer.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index b42c7bd919a..3d66af3e5e6 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -653,14 +653,12 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_co
if (locations & WINED3D_LOCATION_DISCARDED)
{
locations = ((buffer->flags & WINED3D_BUFFER_USE_BO) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM);
- if (!wined3d_buffer_prepare_location(buffer, context, locations))
+ if (!wined3d_buffer_load_location(buffer, context, locations))
{
data->buffer_object = 0;
data->addr = NULL;
return 0;
}
- wined3d_buffer_validate_location(buffer, locations);
- wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
}
if (locations & WINED3D_LOCATION_BUFFER)
{
--
2.30.2
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