[PATCH 6/6] wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 28 08:47:24 CST 2022


From: Zebediah Figura <zfigura at codeweavers.com>

wined3d_buffer_load_location() can handle loading from
WINED3D_LOCATION_DISCARDED just fine, so use it instead of duplicating the
functionality here.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
This supersedes patch 224835.
v2: Add a commit messages. Otherwise unmodified.

 dlls/wined3d/buffer.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index b42c7bd919a..3d66af3e5e6 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -653,14 +653,12 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_co
     if (locations & WINED3D_LOCATION_DISCARDED)
     {
         locations = ((buffer->flags & WINED3D_BUFFER_USE_BO) ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM);
-        if (!wined3d_buffer_prepare_location(buffer, context, locations))
+        if (!wined3d_buffer_load_location(buffer, context, locations))
         {
             data->buffer_object = 0;
             data->addr = NULL;
             return 0;
         }
-        wined3d_buffer_validate_location(buffer, locations);
-        wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
     }
     if (locations & WINED3D_LOCATION_BUFFER)
     {
-- 
2.30.2




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