[PATCH vkd3d v4 3/6] vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.

Francisco Casas fcasas at codeweavers.com
Fri Jan 28 10:00:48 CST 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>

January 28, 2022 5:03 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> v2:
> * Rename to write_sm4_binary_op_with_two_destinations().
> * Fix writemask mapping (before it always used the writemask from
> destination 1, but of course it has to use dst_idx).
> v3:
> * Rebased onto master.
> v4:
> * Really rebase onto master. I mean, use calls that are available in
> master.
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 31 ++++++++++++++++++++++++++++++-
> 1 file changed, 30 insertions(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 4eebd583..58d7aef7 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -786,7 +786,7 @@ struct sm4_instruction
> {
> struct sm4_register reg;
> unsigned int writemask;
> - } dsts[1];
> + } dsts[2];
> unsigned int dst_count;
> 
> struct sm4_src_register
> @@ -1266,6 +1266,28 @@ static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum
> vkd3d
> write_sm4_instruction(buffer, &instr);
> }
> 
> +static void write_sm4_binary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
> + enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
> + const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
> +{
> + struct sm4_instruction instr;
> +
> + memset(&instr, 0, sizeof(instr));
> + instr.opcode = opcode;
> +
> + sm4_dst_from_node(&instr.dsts[dst_idx], dst);
> + instr.dsts[1 - dst_idx].reg.type = VKD3D_SM4_RT_NULL;
> + instr.dsts[1 - dst_idx].reg.dim = VKD3D_SM4_DIMENSION_NONE;
> + instr.dsts[1 - dst_idx].reg.idx_count = 0;
> + instr.dst_count = 2;
> +
> + sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[dst_idx].writemask);
> + sm4_src_from_node(&instr.srcs[1], src2, instr.dsts[dst_idx].writemask);
> + instr.src_count = 2;
> +
> + write_sm4_instruction(buffer, &instr);
> +}
> +
> static void write_sm4_constant(struct hlsl_ctx *ctx,
> struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_constant *constant)
> {
> @@ -1578,6 +1600,13 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2);
> break;
> 
> + case HLSL_OP2_MUL:
> + /* Using IMUL instead of UMUL because we're taking
> + * the low bits, and the native compiler generates
> + * IMUL. */
> + write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2);
> + break;
> +
> default:
> hlsl_fixme(ctx, &expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
> break;
> -- 
> 2.34.1



More information about the wine-devel mailing list