[PATCH 1/5] windows.gaming.input/tests: Fix printf warnings with long types.

Rémi Bernon rbernon at codeweavers.com
Mon Jan 31 03:10:57 CST 2022


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/windows.gaming.input/tests/Makefile.in |  1 -
 dlls/windows.gaming.input/tests/input.c     | 80 ++++++++++-----------
 2 files changed, 40 insertions(+), 41 deletions(-)

diff --git a/dlls/windows.gaming.input/tests/Makefile.in b/dlls/windows.gaming.input/tests/Makefile.in
index 19fb708d0d2..88e1c05fbcf 100644
--- a/dlls/windows.gaming.input/tests/Makefile.in
+++ b/dlls/windows.gaming.input/tests/Makefile.in
@@ -1,4 +1,3 @@
-EXTRADEFS = -DWINE_NO_LONG_TYPES
 TESTDLL = windows.gaming.input.dll
 IMPORTS = combase uuid
 
diff --git a/dlls/windows.gaming.input/tests/input.c b/dlls/windows.gaming.input/tests/input.c
index 6e863def54d..5f2244d8666 100644
--- a/dlls/windows.gaming.input/tests/input.c
+++ b/dlls/windows.gaming.input/tests/input.c
@@ -113,13 +113,13 @@ static void test_Gamepad(void)
     gamepad_event_handler.IEventHandler_Gamepad_iface.lpVtbl = &gamepad_event_handler_vtbl;
 
     hr = RoInitialize(RO_INIT_MULTITHREADED);
-    ok(hr == S_OK, "RoInitialize failed, hr %#x\n", hr);
+    ok(hr == S_OK, "RoInitialize failed, hr %#lx\n", hr);
 
     hr = WindowsCreateString(gamepad_name, wcslen(gamepad_name), &str);
-    ok(hr == S_OK, "WindowsCreateString failed, hr %#x\n", hr);
+    ok(hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr);
 
     hr = RoGetActivationFactory(str, &IID_IActivationFactory, (void **)&factory);
-    ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#x\n", hr);
+    ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#lx\n", hr);
     if (hr == REGDB_E_CLASSNOTREG)
     {
         win_skip("%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w(gamepad_name));
@@ -127,78 +127,78 @@ static void test_Gamepad(void)
     }
 
     hr = IActivationFactory_QueryInterface(factory, &IID_IInspectable, (void **)&inspectable);
-    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#lx\n", hr);
 
     hr = IActivationFactory_QueryInterface(factory, &IID_IAgileObject, (void **)&agile_object);
-    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr);
 
     hr = IActivationFactory_QueryInterface(factory, &IID_IGamepadStatics, (void **)&gamepad_statics);
-    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IGamepadStatics failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IGamepadStatics failed, hr %#lx\n", hr);
 
     hr = IGamepadStatics_QueryInterface(gamepad_statics, &IID_IInspectable, (void **)&tmp_inspectable);
-    ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IInspectable failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IInspectable failed, hr %#lx\n", hr);
     ok(tmp_inspectable == inspectable, "IGamepadStatics_QueryInterface IID_IInspectable returned %p, expected %p\n", tmp_inspectable, inspectable);
     IInspectable_Release(tmp_inspectable);
 
     hr = IGamepadStatics_QueryInterface(gamepad_statics, &IID_IAgileObject, (void **)&tmp_agile_object);
-    ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IAgileObject failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr);
     ok(tmp_agile_object == agile_object, "IGamepadStatics_QueryInterface IID_IAgileObject returned %p, expected %p\n", tmp_agile_object, agile_object);
     IAgileObject_Release(tmp_agile_object);
 
     hr = IGamepadStatics_get_Gamepads(gamepad_statics, &gamepads);
-    ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#lx\n", hr);
 
     hr = IVectorView_Gamepad_QueryInterface(gamepads, &IID_IInspectable, (void **)&tmp_inspectable);
-    ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#lx\n", hr);
     ok(tmp_inspectable != inspectable, "IVectorView_Gamepad_QueryInterface returned %p, expected %p\n", tmp_inspectable, inspectable);
     IInspectable_Release(tmp_inspectable);
 
     hr = IVectorView_Gamepad_QueryInterface(gamepads, &IID_IAgileObject, (void **)&tmp_agile_object);
-    ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#lx\n", hr);
     ok(tmp_agile_object != agile_object, "IVectorView_Gamepad_QueryInterface IID_IAgileObject returned agile_object\n");
     IAgileObject_Release(tmp_agile_object);
 
     size = 0xdeadbeef;
     hr = IVectorView_Gamepad_get_Size(gamepads, &size);
-    ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#lx\n", hr);
     ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
 
     gamepad = (IGamepad *)0xdeadbeef;
     hr = IVectorView_Gamepad_GetAt(gamepads, size, &gamepad);
-    ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetAt failed, hr %#x\n", hr);
+    ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetAt failed, hr %#lx\n", hr);
     ok(gamepad == NULL, "IVectorView_Gamepad_GetAt returned %p\n", gamepad);
 
     hr = IVectorView_Gamepad_GetMany(gamepads, size, 1, &gamepad, &size);
-    ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetMany failed, hr %#x\n", hr);
+    ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetMany failed, hr %#lx\n", hr);
     ok(size == 0, "IVectorView_Gamepad_GetMany returned count %u\n", size);
 
     size = 0xdeadbeef;
     found = TRUE;
     gamepad = (IGamepad *)0xdeadbeef;
     hr = IVectorView_Gamepad_IndexOf(gamepads, gamepad, &size, &found);
-    ok(hr == S_OK, "IVectorView_Gamepad_IndexOf failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_Gamepad_IndexOf failed, hr %#lx\n", hr);
     ok(size == 0 && found == FALSE, "IVectorView_Gamepad_IndexOf returned size %d, found %d\n", size, found);
 
     IVectorView_Gamepad_Release(gamepads);
 
     token.value = 0xdeadbeef;
     hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token);
-    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr);
     ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadAdded returned token %#I64x\n", token.value);
 
     hr = IGamepadStatics_remove_GamepadAdded(gamepad_statics, token);
-    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr);
 
     token.value = 0xdeadbeef;
     hr = IGamepadStatics_add_GamepadRemoved(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token);
-    ok(hr == S_OK, "IGamepadStatics_add_GamepadRemoved failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IGamepadStatics_add_GamepadRemoved failed, hr %#lx\n", hr);
     ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadRemoved returned token %#I64x\n", token.value);
 
     hr = IGamepadStatics_remove_GamepadRemoved(gamepad_statics, token);
-    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr);
 
     hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, NULL, &token);
-    ok(hr == E_INVALIDARG, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
+    ok(hr == E_INVALIDARG, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr);
 
     IGamepadStatics_Release(gamepad_statics);
 
@@ -290,13 +290,13 @@ static void test_RawGameController(void)
     controller_event_handler.IEventHandler_RawGameController_iface.lpVtbl = &controller_event_handler_vtbl;
 
     hr = RoInitialize(RO_INIT_MULTITHREADED);
-    ok(hr == S_OK || hr == S_FALSE, "RoInitialize failed, hr %#x\n", hr);
+    ok(hr == S_OK || hr == S_FALSE, "RoInitialize failed, hr %#lx\n", hr);
 
     hr = WindowsCreateString(controller_name, wcslen(controller_name), &str);
-    ok(hr == S_OK, "WindowsCreateString failed, hr %#x\n", hr);
+    ok(hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr);
 
     hr = RoGetActivationFactory(str, &IID_IActivationFactory, (void **)&factory);
-    ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#x\n", hr);
+    ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#lx\n", hr);
     if (hr == REGDB_E_CLASSNOTREG)
     {
         win_skip("%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w(controller_name));
@@ -304,78 +304,78 @@ static void test_RawGameController(void)
     }
 
     hr = IActivationFactory_QueryInterface(factory, &IID_IInspectable, (void **)&inspectable);
-    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#lx\n", hr);
 
     hr = IActivationFactory_QueryInterface(factory, &IID_IAgileObject, (void **)&agile_object);
-    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr);
 
     hr = IActivationFactory_QueryInterface(factory, &IID_IRawGameControllerStatics, (void **)&controller_statics);
-    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IRawGameControllerStatics failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IRawGameControllerStatics failed, hr %#lx\n", hr);
 
     hr = IRawGameControllerStatics_QueryInterface(controller_statics, &IID_IInspectable, (void **)&tmp_inspectable);
-    ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IInspectable failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IInspectable failed, hr %#lx\n", hr);
     ok(tmp_inspectable == inspectable, "IRawGameControllerStatics_QueryInterface IID_IInspectable returned %p, expected %p\n", tmp_inspectable, inspectable);
     IInspectable_Release(tmp_inspectable);
 
     hr = IRawGameControllerStatics_QueryInterface(controller_statics, &IID_IAgileObject, (void **)&tmp_agile_object);
-    ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IAgileObject failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr);
     ok(tmp_agile_object == agile_object, "IRawGameControllerStatics_QueryInterface IID_IAgileObject returned %p, expected %p\n", tmp_agile_object, agile_object);
     IAgileObject_Release(tmp_agile_object);
 
     hr = IRawGameControllerStatics_get_RawGameControllers(controller_statics, &controllers);
-    ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#lx\n", hr);
 
     hr = IVectorView_RawGameController_QueryInterface(controllers, &IID_IInspectable, (void **)&tmp_inspectable);
-    ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#lx\n", hr);
     ok(tmp_inspectable != inspectable, "IVectorView_RawGameController_QueryInterface returned %p, expected %p\n", tmp_inspectable, inspectable);
     IInspectable_Release(tmp_inspectable);
 
     hr = IVectorView_RawGameController_QueryInterface(controllers, &IID_IAgileObject, (void **)&tmp_agile_object);
-    ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#lx\n", hr);
     ok(tmp_agile_object != agile_object, "IVectorView_RawGameController_QueryInterface IID_IAgileObject returned agile_object\n");
     IAgileObject_Release(tmp_agile_object);
 
     size = 0xdeadbeef;
     hr = IVectorView_RawGameController_get_Size(controllers, &size);
-    ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#lx\n", hr);
     ok(size != 0xdeadbeef, "IVectorView_RawGameController_get_Size returned %u\n", size);
 
     hr = IVectorView_RawGameController_GetMany(controllers, size, 1, &controller, &size);
-    ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetMany failed, hr %#x\n", hr);
+    ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetMany failed, hr %#lx\n", hr);
     ok(size == 0, "IVectorView_RawGameController_GetMany returned count %u\n", size);
 
     controller = (IRawGameController *)0xdeadbeef;
     hr = IVectorView_RawGameController_GetAt(controllers, size, &controller);
-    ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#x\n", hr);
+    ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#lx\n", hr);
     ok(controller == NULL, "IVectorView_RawGameController_GetAt returned %p\n", controller);
 
     size = 0xdeadbeef;
     found = TRUE;
     controller = (IRawGameController *)0xdeadbeef;
     hr = IVectorView_RawGameController_IndexOf(controllers, controller, &size, &found);
-    ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#lx\n", hr);
     ok(size == 0 && found == FALSE, "IVectorView_RawGameController_IndexOf returned size %d, found %d\n", size, found);
 
     IVectorView_RawGameController_Release(controllers);
 
     token.value = 0xdeadbeef;
     hr = IRawGameControllerStatics_add_RawGameControllerAdded(controller_statics, &controller_event_handler.IEventHandler_RawGameController_iface, &token);
-    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr);
     ok(token.value != 0xdeadbeef, "IRawGameControllerStatics_add_RawGameControllerAdded returned token %#I64x\n", token.value);
 
     hr = IRawGameControllerStatics_remove_RawGameControllerAdded(controller_statics, token);
-    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr);
 
     token.value = 0xdeadbeef;
     hr = IRawGameControllerStatics_add_RawGameControllerRemoved(controller_statics, &controller_event_handler.IEventHandler_RawGameController_iface, &token);
-    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerRemoved failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerRemoved failed, hr %#lx\n", hr);
     ok(token.value != 0xdeadbeef, "IRawGameControllerStatics_add_RawGameControllerRemoved returned token %#I64x\n", token.value);
 
     hr = IRawGameControllerStatics_remove_RawGameControllerRemoved(controller_statics, token);
-    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr);
+    ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr);
 
     hr = IRawGameControllerStatics_add_RawGameControllerAdded(controller_statics, NULL, &token);
-    ok(hr == E_INVALIDARG, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr);
+    ok(hr == E_INVALIDARG, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr);
 
     IRawGameControllerStatics_Release(controller_statics);
 
-- 
2.34.1




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