[PATCH 3/4] d3d9/tests: Skip test_cursor_pos if we can't move the cursor.
Stefan Dösinger
stefan at codeweavers.com
Mon Jan 31 04:19:44 CST 2022
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
There is another failure more of this test inside a virtual desktop that
happens in situations where we can move the mouse around. I am still
investigating this.
---
dlls/d3d9/tests/device.c | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 9c2e94cc694..7abf9ea3df2 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -5188,6 +5188,7 @@ static void test_cursor_pos(void)
HWND window;
HRESULT hr;
BOOL ret;
+ POINT pt;
/* Note that we don't check for movement we're not supposed to receive.
* That's because it's hard to distinguish from the user accidentally
@@ -5219,6 +5220,18 @@ static void test_cursor_pos(void)
ok(ret, "Failed to set cursor position.\n");
flush_events();
+ /* Check if we can move the cursor. If we're running in a virtual desktop
+ * that does not have focus or the mouse is outside the desktop window, some
+ * window managers (e.g. kwin) will refuse to let us steal the pointer. That
+ * is reasonable, but breaks the test. */
+ ret = GetCursorPos(&pt);
+ ok(ret, "Failed to get cursor position.\n");
+ if (pt.x != 99 || pt.y != 99)
+ {
+ skip("Could not warp the cursor (cur pos %ux%u), skipping test.\n", pt.x, pt.y);
+ return;
+ }
+
wc.lpfnWndProc = test_cursor_proc;
wc.lpszClassName = "d3d9_test_cursor_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
--
2.34.1
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