[PATCH vkd3d 3/3] vkd3d-shader: Use LONG type with InterlockedIncrement.
Alexandre Julliard
julliard at winehq.org
Mon Jan 31 04:51:58 CST 2022
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 47fe3d60d27f..ae0662b83cac 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -308,7 +308,7 @@ void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value
static void vkd3d_shader_dump_blob(const char *path, const char *prefix,
const char *suffix, const void *data, size_t size)
{
- static int shader_id = 0;
+ static LONG shader_id = 0;
char filename[1024];
unsigned int id;
FILE *f;
--
2.34.1
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