[PATCH 1/3] d3d11: Always initialize out view pointer in CreateShaderResourceView().

Marvin testbot at winehq.org
Mon Jan 31 20:36:44 CST 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=106637

Your paranoid android.


=== w1064_tsign (32 bit report) ===

d3d10core:
d3d10core.c:4778: Test failed: Got unexpected IAVertices count: 0.
d3d10core.c:4779: Test failed: Got unexpected IAPrimitives count: 0.
d3d10core.c:4780: Test failed: Got unexpected VSInvocations count: 0.
d3d10core.c:4783: Test failed: Got unexpected CInvocations count: 0.
d3d10core.c:4784: Test failed: Got unexpected CPrimitives count: 0.

=== debian11 (32 bit Arabic:Morocco report) ===

d3d11:
d3d11.c:9835: Test failed: d3d11.c:15220: Test marked todo: Got hr 0 for WRITE.

=== debian11 (32 bit Hebrew:Israel report) ===

d3d11:
d3d11.c:9835: Test failed: d3d11.c:15311: Test marked todo: Got hr 0 for WRITE_DISCARD.

=== debian11 (32 bit Hindi:India report) ===

d3d11:
d3d11.c:9835: Test failed: d3d11.c:15220: Test marked todo: Got hr 0 for WRITE_DISCARD.

=== debian11 (32 bit Chinese:China report) ===

d3d11:
d3d11.c:28331: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479, 0), sub-resource 0.



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