[PATCH vkd3d v2 2/5] vkd3d-shader/hlsl: Write SM4 logic not instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Fri Jul 1 04:23:31 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 5 +++++
tests/logic-operations.shader_test | 6 +++---
2 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 1edc5818..08f9d12c 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1648,6 +1648,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
break;
+ case HLSL_OP1_LOGIC_NOT:
+ assert(dst_type->base_type == HLSL_TYPE_BOOL);
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
+ break;
+
case HLSL_OP1_NEG:
switch (dst_type->base_type)
{
diff --git a/tests/logic-operations.shader_test b/tests/logic-operations.shader_test
index f888e831..87e927f4 100644
--- a/tests/logic-operations.shader_test
+++ b/tests/logic-operations.shader_test
@@ -22,7 +22,7 @@ float4 main() : SV_TARGET
}
[test]
-todo draw quad
+draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -75,7 +75,7 @@ float4 main() : SV_TARGET
}
[test]
-todo draw quad
+draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -128,7 +128,7 @@ float4 main() : SV_TARGET
}
[test]
-todo draw quad
+draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
--
2.36.1
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