[PATCH vkd3d v2 2/5] vkd3d-shader/hlsl: Write SM4 logic not instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Jul 1 04:23:31 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c       | 5 +++++
 tests/logic-operations.shader_test | 6 +++---
 2 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 1edc5818..08f9d12c 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1648,6 +1648,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
             write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
             break;
 
+        case HLSL_OP1_LOGIC_NOT:
+            assert(dst_type->base_type == HLSL_TYPE_BOOL);
+            write_sm4_unary_op(buffer, VKD3D_SM4_OP_NOT, &expr->node, arg1, 0);
+            break;
+
         case HLSL_OP1_NEG:
             switch (dst_type->base_type)
             {
diff --git a/tests/logic-operations.shader_test b/tests/logic-operations.shader_test
index f888e831..87e927f4 100644
--- a/tests/logic-operations.shader_test
+++ b/tests/logic-operations.shader_test
@@ -22,7 +22,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-todo draw quad
+draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -75,7 +75,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-todo draw quad
+draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -128,7 +128,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-todo draw quad
+draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
-- 
2.36.1




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