[PATCH vkd3d 01/12] vkd3d-shader/hlsl: Store the struct fields as an array.
Francisco Casas
fcasas at codeweavers.com
Tue Jul 5 09:50:17 CDT 2022
On 05-07-22 05:22, Giovanni Mascellani wrote:
>> +
>> + dst_field->loc = src_field->loc;
>> + dst_field->type = hlsl_type_clone(ctx,
>> src_field->type, default_majority, modifiers);
>
> This is happening also before the patch and in the array branch, but
> shouldn't we detect if hlsl_type_clone() returns NULL and handle the
> error? It's true that the memory error is set anyway, so the compilation
> will eventually fail, but in the meantime dst_file->type is NULL, and
> some other code ran during parsing could trip on that.
>
> Giovanni.
>
Hmm, yes, looking at the implementation of hlsl_type_clone() it makes
sense to handle the possibility of recursive calls returning NULL.
Given that we also have to fix the HLSL_CLASS_ARRAY branch, I will
introduce a little new patch to fix these problems; just after this one.
Best regards,
Francisco.
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