[PATCH 1/2] d3d8/tests: Make getPixelColor() checks into actual ok() calls.
Zebediah Figura
wine at gitlab.winehq.org
Wed Jul 6 22:46:04 CDT 2022
From: Zebediah Figura <zfigura at codeweavers.com>
These should never fail.
---
dlls/d3d8/tests/visual.c | 48 +++++++---------------------------------
1 file changed, 8 insertions(+), 40 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index fa0030b2187..afcda103844 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -114,56 +114,28 @@ static void get_rt_readback(IDirect3DSurface8 *surface, struct surface_readback
hr = IDirect3DSurface8_GetDesc(surface, &desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateTexture(device, desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_SYSTEMMEM, &tex);
- if (FAILED(hr) || !tex)
- {
- trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr);
- goto error;
- }
+ ok(hr == S_OK, "Got hr %#x.\n", hr);
hr = IDirect3DTexture8_GetSurfaceLevel(tex, 0, &rb->surface);
- if (FAILED(hr))
- {
- trace("Can't get surface from texture, hr %#x.\n", hr);
- goto error;
- }
+ ok(hr == S_OK, "Got hr %#x.\n", hr);
hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, rb->surface, NULL);
- if (FAILED(hr))
- {
- trace("Can't read the render target, hr %#x.\n", hr);
- goto error;
- }
+ ok(hr == S_OK, "Got hr %#x.\n", hr);
hr = IDirect3DSurface8_LockRect(rb->surface, &rb->locked_rect, NULL, D3DLOCK_READONLY);
- if (FAILED(hr))
- {
- trace("Can't lock the offscreen surface, hr %#x.\n", hr);
- goto error;
- }
+ ok(hr == S_OK, "Got hr %#x.\n", hr);
IDirect3DTexture8_Release(tex);
IDirect3DDevice8_Release(device);
- return;
-
-error:
- if (rb->surface)
- IDirect3DSurface8_Release(rb->surface);
- rb->surface = NULL;
- if (tex)
- IDirect3DTexture8_Release(tex);
- IDirect3DDevice8_Release(device);
}
static DWORD get_readback_color(struct surface_readback *rb, unsigned int x, unsigned int y)
{
- return rb->locked_rect.pBits
- ? ((DWORD *)rb->locked_rect.pBits)[y * rb->locked_rect.Pitch / sizeof(DWORD) + x] : 0xdeadbeef;
+ return ((DWORD *)rb->locked_rect.pBits)[y * rb->locked_rect.Pitch / sizeof(DWORD) + x];
}
static void release_surface_readback(struct surface_readback *rb)
{
HRESULT hr;
- if (!rb->surface)
- return;
- if (rb->locked_rect.pBits && FAILED(hr = IDirect3DSurface8_UnlockRect(rb->surface)))
- trace("Can't unlock the offscreen surface, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_UnlockRect(rb->surface);
+ ok(hr == S_OK, "Got hr %#x.\n", hr);
IDirect3DSurface8_Release(rb->surface);
}
@@ -175,11 +147,7 @@ static DWORD getPixelColor(IDirect3DDevice8 *device, UINT x, UINT y)
HRESULT hr;
hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
- if (FAILED(hr))
- {
- trace("Can't get the render target, hr %#x.\n", hr);
- return 0xdeadbeef;
- }
+ ok(hr == S_OK, "Got hr %#x.\n", hr);
get_rt_readback(rt, &rb);
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/394
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