[PATCH vkd3d v2] tests: Test float4 UAV buffer load/store.

Henri Verbeet hverbeet at gmail.com
Thu Jul 7 10:26:11 CDT 2022


On Thu, 7 Jul 2022 at 15:57, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> +    get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
> +    check_readback_data_vec4(&rb.rb, NULL, &expected, 0);
> +    release_resource_readback(&rb);
> +
> +    reset_command_list(command_list, context.allocator);
> +    transition_sub_resource_state(command_list, resource, 0,
> +            D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
> +    ID3D12PipelineState_Release(pipeline_state);
> +    pipeline_state = create_compute_pipeline_state(device, root_signature,
> +            shader_bytecode(cs_vec4_load_code, sizeof(cs_vec4_load_code)));
> +
> +    ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
> +    ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
> +    ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
> +    ID3D12GraphicsCommandList_Dispatch(command_list, 2, 1, 1);
> +
> +    transition_sub_resource_state(command_list, resource, 0,
> +            D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
> +
> +    get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
> +    todo check_readback_data_vec4(&rb.rb, NULL, &expected, 0);
> +    release_resource_readback(&rb);

It's a little unfortunate that simply skipping the dispatch above
would make the test pass.



More information about the wine-devel mailing list