[PATCH vkd3d 06/17] vkd3d-shader/hlsl: Introduce add_load_index().

Francisco Casas fcasas at codeweavers.com
Thu Jul 14 20:23:48 CDT 2022


At this point add_load() is split into add_load_component() and
add_load_index(); register offsets are hidden for these functions.

Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---

v2:
* Use "const struct vkd3d_shader_location *loc" instead of "const struct
vkd3d_shader_location loc"
* Use vkd3d_string_buffer for initializing the deref synthetic variable names.
* Move common "load = hlsl_new_load" pattern out of the if..else branches.
* Removed braces on simple switch cases in
  hlsl_new_offset_from_path_index(). I kept them in the
  HLSL_CLASS_MATRIX case, even though it doesn't have declarations,
  because its body seems complex enough.

Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.c | 105 +++++++++++++++++++++++++++++-
 libs/vkd3d-shader/hlsl.h |   7 ++
 libs/vkd3d-shader/hlsl.y | 134 ++++++++++++++-------------------------
 3 files changed, 157 insertions(+), 89 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index 2925b4e5..e4e2ca17 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -117,7 +117,7 @@ void hlsl_free_var(struct hlsl_ir_var *decl)
     vkd3d_free(decl);
 }
 
-static bool hlsl_type_is_row_major(const struct hlsl_type *type)
+bool hlsl_type_is_row_major(const struct hlsl_type *type)
 {
     /* Default to column-major if the majority isn't explicitly set, which can
      * happen for anonymous nodes. */
@@ -314,6 +314,109 @@ unsigned int hlsl_compute_component_offset(struct hlsl_ctx *ctx, struct hlsl_typ
     return 0;
 }
 
+struct hlsl_type *hlsl_get_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
+        struct hlsl_ir_node *node)
+{
+    assert(node);
+
+    if (type->type == HLSL_CLASS_VECTOR)
+        return hlsl_get_scalar_type(ctx, type->base_type);
+
+    if (type->type == HLSL_CLASS_MATRIX)
+    {
+        if (hlsl_type_is_row_major(type))
+            return hlsl_get_vector_type(ctx, type->base_type, type->dimx);
+        else
+            return hlsl_get_vector_type(ctx, type->base_type, type->dimy);
+    }
+
+    if (type->type == HLSL_CLASS_ARRAY)
+        return type->e.array.type;
+
+    if (type->type == HLSL_CLASS_STRUCT)
+    {
+        struct hlsl_ir_constant *c = hlsl_ir_constant(node);
+
+        assert(c->value[0].u < type->e.record.field_count);
+        return type->e.record.fields[c->value[0].u].type;
+    }
+
+    assert(0);
+    return NULL;
+}
+
+struct hlsl_ir_node *hlsl_new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
+        struct hlsl_type *type, struct hlsl_ir_node *offset, struct hlsl_ir_node *idx,
+        const struct vkd3d_shader_location *loc)
+{
+    struct hlsl_ir_node *idx_offset = NULL;
+    struct hlsl_ir_constant *c;
+
+    list_init(&block->instrs);
+
+    switch (type->type)
+    {
+        case HLSL_CLASS_VECTOR:
+            idx_offset = idx;
+            break;
+
+        case HLSL_CLASS_MATRIX:
+        {
+            if (!(c = hlsl_new_uint_constant(ctx, 4, loc)))
+                return NULL;
+            list_add_tail(&block->instrs, &c->node.entry);
+
+            if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
+                return NULL;
+            list_add_tail(&block->instrs, &idx_offset->entry);
+
+            break;
+        }
+
+        case HLSL_CLASS_ARRAY:
+        {
+            unsigned int size = hlsl_type_get_array_element_reg_size(type->e.array.type);
+
+            if (!(c = hlsl_new_uint_constant(ctx, size, loc)))
+                return NULL;
+            list_add_tail(&block->instrs, &c->node.entry);
+
+            if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
+                return NULL;
+            list_add_tail(&block->instrs, &idx_offset->entry);
+
+            break;
+        }
+
+        case HLSL_CLASS_STRUCT:
+        {
+            unsigned int field_i = hlsl_ir_constant(idx)->value[0].u;
+            struct hlsl_struct_field *field = &type->e.record.fields[field_i];
+
+            if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, loc)))
+                return NULL;
+            list_add_tail(&block->instrs, &c->node.entry);
+
+            idx_offset = &c->node;
+
+            break;
+        }
+
+        default:
+            assert(0);
+            return NULL;
+    }
+
+    if (offset)
+    {
+        if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, offset, idx_offset)))
+            return NULL;
+        list_add_tail(&block->instrs, &idx_offset->entry);
+    }
+
+    return idx_offset;
+}
+
 struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size)
 {
     struct hlsl_type *type;
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index ce1f69df..2a6402ce 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -729,6 +729,12 @@ struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const cha
 struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive);
 struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
 
+struct hlsl_type *hlsl_get_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
+        struct hlsl_ir_node *node);
+struct hlsl_ir_node *hlsl_new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
+        struct hlsl_type *type, struct hlsl_ir_node *offset, struct hlsl_ir_node *idx,
+        const struct vkd3d_shader_location *loc);
+
 struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
 struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
         struct hlsl_ir_node *arg2);
@@ -792,6 +798,7 @@ unsigned int hlsl_type_component_count(struct hlsl_type *type);
 unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type);
 unsigned int hlsl_compute_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
         unsigned int idx, struct hlsl_type **comp_type);
+bool hlsl_type_is_row_major(const struct hlsl_type *type);
 unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
 bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
 
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index f5c9f4ca..b4ca4631 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -622,44 +622,51 @@ static struct hlsl_ir_jump *add_return(struct hlsl_ctx *ctx, struct list *instrs
     return jump;
 }
 
-static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_node,
-        struct hlsl_ir_node *offset, struct hlsl_type *data_type, const struct vkd3d_shader_location loc)
+static struct hlsl_ir_load *add_load_index(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_node,
+        struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc)
 {
-    struct hlsl_ir_node *add = NULL;
+    struct hlsl_type *elem_type;
+    struct hlsl_ir_node *offset;
     struct hlsl_ir_load *load;
+    struct hlsl_block block;
     struct hlsl_ir_var *var;
 
+    elem_type = hlsl_get_type_from_path_index(ctx, var_node->data_type, idx);
+
     if (var_node->type == HLSL_IR_LOAD)
     {
         const struct hlsl_deref *src = &hlsl_ir_load(var_node)->src;
 
         var = src->var;
-        if (src->offset.node)
-        {
-            if (!(add = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, src->offset.node, offset)))
-                return NULL;
-            list_add_tail(instrs, &add->entry);
-            offset = add;
-        }
+        if (!(offset = hlsl_new_offset_from_path_index(ctx, &block, var_node->data_type, src->offset.node, idx, loc)))
+            return NULL;
+        list_move_tail(instrs, &block.instrs);
     }
     else
     {
+        struct vkd3d_string_buffer *name;
         struct hlsl_ir_store *store;
-        char name[27];
 
-        sprintf(name, "<deref-%p>", var_node);
-        if (!(var = hlsl_new_synthetic_var(ctx, name, var_node->data_type, var_node->loc)))
+        if (!(offset = hlsl_new_offset_from_path_index(ctx, &block, var_node->data_type, NULL, idx, loc)))
             return NULL;
+        list_move_tail(instrs, &block.instrs);
 
-        if (!(store = hlsl_new_simple_store(ctx, var, var_node)))
+        name = vkd3d_string_buffer_get(&ctx->string_buffers);
+        vkd3d_string_buffer_printf(name, "<deref-%p>", var_node);
+        var = hlsl_new_synthetic_var(ctx, name->buffer, var_node->data_type, var_node->loc);
+        vkd3d_string_buffer_release(&ctx->string_buffers, name);
+        if (!var)
             return NULL;
 
+        if (!(store = hlsl_new_simple_store(ctx, var, var_node)))
+            return NULL;
         list_add_tail(instrs, &store->node.entry);
     }
 
-    if (!(load = hlsl_new_load(ctx, var, offset, data_type, loc)))
+    if (!(load = hlsl_new_load(ctx, var, offset, elem_type, *loc)))
         return NULL;
     list_add_tail(instrs, &load->node.entry);
+
     return load;
 }
 
@@ -722,61 +729,21 @@ static struct hlsl_ir_load *add_load_component(struct hlsl_ctx *ctx, struct list
 static bool add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,
         unsigned int idx, const struct vkd3d_shader_location loc)
 {
-    const struct hlsl_struct_field *field;
     struct hlsl_ir_constant *c;
 
     assert(idx < record->data_type->e.record.field_count);
-    field = &record->data_type->e.record.fields[idx];
 
-    if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, &loc)))
+    if (!(c = hlsl_new_uint_constant(ctx, idx, &loc)))
         return false;
     list_add_tail(instrs, &c->node.entry);
 
-    return !!add_load(ctx, instrs, record, &c->node, field->type, loc);
+    return !!add_load_index(ctx, instrs, record, &c->node, &loc);
 }
 
 static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
         enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
         const struct vkd3d_shader_location *loc);
 
-static struct hlsl_ir_node *add_matrix_scalar_load(struct hlsl_ctx *ctx, struct list *instrs,
-        struct hlsl_ir_node *matrix, struct hlsl_ir_node *x, struct hlsl_ir_node *y,
-        const struct vkd3d_shader_location *loc)
-{
-    struct hlsl_ir_node *major, *minor, *mul, *add;
-    struct hlsl_ir_constant *four;
-    struct hlsl_ir_load *load;
-    struct hlsl_type *type = matrix->data_type, *scalar_type;
-
-    scalar_type = hlsl_get_scalar_type(ctx, type->base_type);
-
-    if (type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
-    {
-        minor = x;
-        major = y;
-    }
-    else
-    {
-        minor = y;
-        major = x;
-    }
-
-    if (!(four = hlsl_new_uint_constant(ctx, 4, loc)))
-        return NULL;
-    list_add_tail(instrs, &four->node.entry);
-
-    if (!(mul = add_binary_arithmetic_expr(ctx, instrs, HLSL_OP2_MUL, &four->node, major, loc)))
-        return NULL;
-
-    if (!(add = add_binary_arithmetic_expr(ctx, instrs, HLSL_OP2_ADD, mul, minor, loc)))
-        return NULL;
-
-    if (!(load = add_load(ctx, instrs, matrix, add, scalar_type, *loc)))
-        return NULL;
-
-    return &load->node;
-}
-
 static bool add_matrix_index(struct hlsl_ctx *ctx, struct list *instrs,
         struct hlsl_ir_node *matrix, struct hlsl_ir_node *index, const struct vkd3d_shader_location *loc)
 {
@@ -787,6 +754,9 @@ static bool add_matrix_index(struct hlsl_ctx *ctx, struct list *instrs,
     struct hlsl_ir_var *var;
     unsigned int i;
 
+    if (hlsl_type_is_row_major(mat_type))
+        return add_load_index(ctx, instrs, matrix, index, loc);
+
     ret_type = hlsl_get_vector_type(ctx, mat_type->base_type, mat_type->dimx);
 
     name = vkd3d_string_buffer_get(&ctx->string_buffers);
@@ -798,18 +768,21 @@ static bool add_matrix_index(struct hlsl_ctx *ctx, struct list *instrs,
 
     for (i = 0; i < mat_type->dimx; ++i)
     {
+        struct hlsl_ir_load *column, *value;
         struct hlsl_ir_store *store;
-        struct hlsl_ir_node *value;
         struct hlsl_ir_constant *c;
 
         if (!(c = hlsl_new_uint_constant(ctx, i, loc)))
             return false;
         list_add_tail(instrs, &c->node.entry);
 
-        if (!(value = add_matrix_scalar_load(ctx, instrs, matrix, &c->node, index, loc)))
+        if (!(column = add_load_index(ctx, instrs, matrix, &c->node, loc)))
             return false;
 
-        if (!(store = hlsl_new_store(ctx, var, &c->node, value, 0, *loc)))
+        if (!(value = add_load_index(ctx, instrs, &column->node, index, loc)))
+            return false;
+
+        if (!(store = hlsl_new_store(ctx, var, &c->node, &value->node, 0, *loc)))
             return false;
         list_add_tail(instrs, &store->node.entry);
     }
@@ -825,30 +798,11 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
         struct hlsl_ir_node *index, const struct vkd3d_shader_location loc)
 {
     const struct hlsl_type *expr_type = array->data_type;
-    struct hlsl_type *data_type;
-    struct hlsl_ir_constant *c;
-
-    if (expr_type->type == HLSL_CLASS_ARRAY)
-    {
-        data_type = expr_type->e.array.type;
 
-        if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
-            return false;
-        list_add_tail(instrs, &c->node.entry);
-
-        if (!(index = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
-            return false;
-        list_add_tail(instrs, &index->entry);
-    }
-    else if (expr_type->type == HLSL_CLASS_MATRIX)
-    {
+    if (expr_type->type == HLSL_CLASS_MATRIX)
         return add_matrix_index(ctx, instrs, array, index, &loc);
-    }
-    else if (expr_type->type == HLSL_CLASS_VECTOR)
-    {
-        data_type = hlsl_get_scalar_type(ctx, expr_type->base_type);
-    }
-    else
+
+    if (expr_type->type != HLSL_CLASS_ARRAY && expr_type->type != HLSL_CLASS_VECTOR)
     {
         if (expr_type->type == HLSL_CLASS_SCALAR)
             hlsl_error(ctx, &loc, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX, "Scalar expressions cannot be array-indexed.");
@@ -857,7 +811,10 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
         return false;
     }
 
-    return !!add_load(ctx, instrs, array, index, data_type, loc);
+    if (!add_load_index(ctx, instrs, array, index, &loc))
+        return false;
+
+    return true;
 }
 
 static const struct hlsl_struct_field *get_struct_field(const struct hlsl_struct_field *fields,
@@ -1306,7 +1263,7 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
             struct hlsl_ir_constant *c;
             unsigned int j;
 
-            if (!(c = hlsl_new_uint_constant(ctx, 4 * i, loc)))
+            if (!(c = hlsl_new_uint_constant(ctx, i, loc)))
                 return NULL;
             list_add_tail(instrs, &c->node.entry);
 
@@ -1314,12 +1271,9 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
             {
                 if (operands[j])
                 {
-                    struct hlsl_type *vector_arg_type;
                     struct hlsl_ir_load *load;
 
-                    vector_arg_type = hlsl_get_vector_type(ctx, operands[j]->data_type->base_type, minor_size(type));
-
-                    if (!(load = add_load(ctx, instrs, operands[j], &c->node, vector_arg_type, *loc)))
+                    if (!(load = add_load_index(ctx, instrs, operands[j], &c->node, loc)))
                         return NULL;
                     vector_operands[j] = &load->node;
                 }
@@ -1328,6 +1282,10 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
             if (!(value = add_expr(ctx, instrs, op, vector_operands, vector_type, loc)))
                 return NULL;
 
+            if (!(c = hlsl_new_uint_constant(ctx, 4 * i, loc)))
+                return NULL;
+            list_add_tail(instrs, &c->node.entry);
+
             if (!(store = hlsl_new_store(ctx, var, &c->node, value, 0, *loc)))
                 return NULL;
             list_add_tail(instrs, &store->node.entry);
-- 
2.34.1




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