[PATCH vkd3d 2/3] vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV reads.

Henri Verbeet hverbeet at gmail.com
Thu Jul 21 10:57:33 CDT 2022


On Thu, 21 Jul 2022 at 15:57, Conor McCarthy
<conor.mccarthy.444 at gmail.com> wrote:
> These are all vec4 formats. We currently don't set D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD for any formats, so the formats with component count < 4 are not supported. Would that be a separate patch series?

Sure. Note that we currently set
"device->feature_options.TypedUAVLoadAdditionalFormats" based on
"features->shaderStorageImageExtendedFormats". That wouldn't
necessarily be wrong (if we generated the correct SPIR-V at least...),
but it's a somewhat stricter requirement than necessary.



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