[PATCH v2 4/6] d3dx10_43: Add D3DX10CreateAsyncTextureInfoProcessor stub.

Matteo Bruni matteo.mystral at gmail.com
Wed Jun 1 08:38:56 CDT 2022


On Thu, May 26, 2022 at 6:33 PM Piotr Caban <piotr at codeweavers.com> wrote:
>
> Signed-off-by: Piotr Caban <piotr at codeweavers.com>
> ---
>   dlls/d3dx10_43/async.c        | 6 ++++++
>   dlls/d3dx10_43/d3dx10_43.spec | 2 +-
>   include/d3dx10.h              | 2 +-
>   include/d3dx10async.h         | 2 ++
>   4 files changed, 10 insertions(+), 2 deletions(-)
>

> diff --git a/dlls/d3dx10_43/async.c b/dlls/d3dx10_43/async.c
> index ebef97a7e12..d636127475d 100644
> --- a/dlls/d3dx10_43/async.c
> +++ b/dlls/d3dx10_43/async.c
> @@ -456,6 +456,12 @@ HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *res
>     return S_OK;
> }
>
> +HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor)
> +{
> +    FIXME("info %p, processor %p stub!\n", info, processor);
> +    return E_NOTIMPL;
> +}

Just for my own curiosity: have you already thought about how to split
the functions and the source files between those that are to be shared
vs the version specific ones?



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