[PATCH 3/3] wined3d: Do not pause transform feedback after every draw call.
Zebediah Figura
zfigura at codeweavers.com
Wed Jun 1 19:42:19 CDT 2022
Besides being unnecessary, this triggers a bug in radeonsi, which can cause
failures in d3d10core and d3d11 tests.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/context_gl.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index f4634cf67a1..b9964b1fd86 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -5321,8 +5321,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
checkGLcall("glMemoryBarrier");
}
- wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
-
if (rasterizer_discard)
{
glDisable(GL_RASTERIZER_DISCARD);
--
2.36.1
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