[PATCH 4/4] wined3d: Consider the depth write mask in depth_stencil_state_desc_writes_ds() only if depth testing is enabled.

Zebediah Figura zfigura at codeweavers.com
Thu Jun 2 20:23:50 CDT 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/state.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a732182d6c5..ee3e083e812 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -155,7 +155,7 @@ static bool stencil_op_writes_ds(const struct wined3d_stencil_op_desc *desc)
 
 static bool depth_stencil_state_desc_writes_ds(const struct wined3d_depth_stencil_state_desc *desc)
 {
-    if (desc->depth_write)
+    if (desc->depth && desc->depth_write)
         return true;
 
     if (desc->stencil && desc->stencil_write_mask)
-- 
2.36.1




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